Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombie Halloween
 This topic has been pinned, so it's probably important
ZeRoY  [developer] 31 Oct, 2016 @ 9:31pm
Patch 1.4 now Live
Zombie Halloween V1.4

Changelog:

Fixes:

- Some fixes for Soul/EE reward
- M1911 has 8 rounds now
- Garand PAP beefed up
- Fixed umbra issue at church
- Audio volume fixes

Additions:

- Some visual Fxs, small geo changes
- Added Sten / Bootlegger in box
- Added M1927 Thompson in box
- Removed BO3 Stock weapons from box

Known Issues:

- Running the map with Developer options on will cause error spam in log

*************************************

Zombie Halloween V1.3

Changelog:

Fixes:

- Lil Arnies totally fixed now
- Some fixes for Soul collecting
- M1911 + Garand now have PAP Names
- PAP M1911 more powerful

Additions:

- Perk limit now at 7
- Player now starts with M1911
- Wallbuy at start replaced with Bouncing Betty
- Added PPSH in box
- Added HG-40 in box

*************************************

Zombie Halloween V1.2

Changelog:

Fixes:

- Little Arnies are back (with sounds!) will not remove your primary
- Some weapon timers / damage tweaked
- STG44 PAP should finally be fixed
- All PAP weapon custom now have PAP Names
- Some improvements to counter and quest scripts
- Music added for key moments

*************************************

Zombie Halloween V1.1

Changelog:

Fixes:

- Trigger hint fixed for first gate past QR
- Debris past the house wont kill you on buy
- Crash at various rounds fixed
- STG44 PAP ammo fixed
- All Magic boxes now working correctly
- Fixed a number of jump exploits
- Tweaks on Alien rounds
- Removed Octobomb (lil' Arnies) as not working correctly
- Adjusted some wallbuy triggers
- Fixed alien spawning outside of map
- Adjusted damage on AK47 / M16
- Lowered / fixed some sounds for weapons
- Fixed reward for EE
- Light flickering issue at gates fixed

Additions:

- Added some new weapons (4)
- Added Zombie/Alien counter (optional at start via trigger on crate)
- Buyable ending now requires main Pumpkin Soul Quest to be completed
- Some visual changes (minor)
Last edited by ZeRoY; 17 Nov, 2016 @ 11:05am
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Showing 1-13 of 13 comments
BK201 1 Nov, 2016 @ 11:43am 
no weapons of BO3 plz, The weapons are love me, put more new weapons, of bo3 the trash
AgentWombat 1 Nov, 2016 @ 12:28pm 
could you try and add the ray gun mark 3 :D
ZeRoY  [developer] 1 Nov, 2016 @ 7:39pm 
Originally posted by XSMiner:
could you try and add the ray gun mark 3 :D

I would but there are no sounds :( - not yet - I will add when sounds are fixed!
ZeRoY  [developer] 1 Nov, 2016 @ 7:40pm 
Originally posted by BK201:
no weapons of BO3 plz, The weapons are love me, put more new weapons, of bo3 the trash

Many have asked so im adding a few ...
rock tuah 3 Nov, 2016 @ 2:37am 
The M1911 and M1 Garand appear to have no custom pap names, not sure if you've noticed this or not or if my game is even up to date, but all the other custom guns had pap names
Last edited by rock tuah; 3 Nov, 2016 @ 2:40am
ZeRoY  [developer] 3 Nov, 2016 @ 4:45am 
Originally posted by RatedMForMemes:
The M1911 and M1 Garand appear to have no custom pap names, not sure if you've noticed this or not or if my game is even up to date, but all the other custom guns had pap names

Ah. Ill fix that thanks!!
$2,99 Springroll 4 Nov, 2016 @ 8:01am 
Dude pls pls pls tell me that you made a small ee where someone called Nobody would type hi in the chat pls it freaked me the ♥♥♥♥ out and noone was in my game when it happended
PILLOWchewer 4 Nov, 2016 @ 5:28pm 
Can you please buff the PaP M1 Garand? It feels extremely weak in it's current state; low damage, poor ammo loadout and ugly iron sights are not a good combination.
DreNess 5 Nov, 2016 @ 2:52am 
can you put 8 bullet on the m1911 and the originals damages ?
ZeRoY  [developer] 5 Nov, 2016 @ 4:19am 
Originally posted by kiri:
Can you please buff the PaP M1 Garand? It feels extremely weak in it's current state; low damage, poor ammo loadout and ugly iron sights are not a good combination.
will take a look yes, im not very good at making PAP weapons!
ZeRoY  [developer] 5 Nov, 2016 @ 4:20am 
Originally posted by MeGoTH-7775:
can you put 8 bullet on the m1911 and the originals damages ?
Ill take a look
$2,99 Springroll 5 Nov, 2016 @ 1:09pm 
can you pls make the m1 Garand a wall weapon in the spawn? 2000 is a bit much also
PILLOWchewer 5 Nov, 2016 @ 2:35pm 
Thank you for the beefed up M1 Garand; feels much stronger now. Can you give the weapon more ammo and a higher magazine capacity? Something like the WaW version; 10 clip magazine and around 150 shots?
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Showing 1-13 of 13 comments
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