ARK: Survival Evolved

ARK: Survival Evolved

Big Storage Bins v 7.0.3
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Bolisaris  [開發人員] 2018 年 6 月 7 日 上午 3:40
Crafting cost customization
To change crafting costs on this mod follow the instuctions below....

First off to get the actual code needed to change a resource you will need to know what the actual name of the resource is in Ark, to find a resource name use the link below, it will show you exactly what you need to enter.

https://ark.gamepedia.com/Item_IDs

An example of the code used to change the crafting costs is below.

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_Alt_FertStorage_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=200.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ChitinPaste_C",BaseResourceRequirement=100.0,bCraftingRequireExactResourceType=false)))

The following part of the code is the actual item you are changing in this case the Alternative Fertilizer Bin (the new one), you find this by finding the blueprint for it in the mod folder make sure you use the PrimalItemStructure file and not the inventory or engram file, you also need to append _C on the end this is important.

(ItemClassString="PrimalItemStructure_Alt_FertStorage_C",

The following is the resource item to craft the bin, change it to whatever resource you fancy using to craft it, and change the amount needed,

BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=200.0

Leave the following at false, otherwise you would need EXACT amounts to craft, but it still needs to be in the code.

bCraftingRequireExactResourceType=false),

So to have the Alt-FertStorage crafted using 20 x Wood and 10 x Fiber (not really practical I know), you would use the following code.

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_Alt_FertStorage_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Wood_C",BaseResourceRequirement=20.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false)))

After this is just a matter of doing all the bins and placing the code in your game.ini file.
最後修改者:Bolisaris; 2018 年 6 月 7 日 上午 3:45