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I tried moving that ugc_mod folder (which is just the mod ID number without the "workshop-" at the beginning to the mod folder with workshop- attached, but no luck so far.
Perhaps just using a full path to the mod in the ugc_mod folder in the modsettings.lua file would work? I'll try next time my friends and I are done with the running server and I can test it.
Locate the Cluster folder that contains your "Master" and "Caves" (if you're using Caves). If you're not using caves, create a file called "modoverrides.lua" in "Master". If you are using Caves, place it in the "Caves" folder (only one of the two folders, not both). Then in that file, place the following:
return {
["workshop-791838548"]={
enabled=true
}
}
You can Google modoverrides.lua if you want to see further syntax and options (particularly if you're adding more than one mod in this fashion).
This apparently is the PROPER way to add mods as it is done in the standard GUI version of the game. The method I learned initially with the forcing commands is just one way to do it, but not exactly the correct way unless you're using unpublished mods that are a work in progress.