ARK: Survival Evolved

ARK: Survival Evolved

Antinode
Jadanar 28 Jul, 2017 @ 7:25pm
Issues with Movement Speed on Flyers
I wanted to submit a bug report, but also get some feedback so I can see about fixing this on my server without getting rid of my speed antinodes =( I'll use the Bug Report Format..


Summary:
When increasing the speed of a flyer, there's a chance (Generally after the server has run for a while it seems) that the dinosaur with the speed enhancement will start jerking forwards anytime you attempt to stop moving.

Found in Build: 264.16

Repro Rate:
Dedicated Server: 9/10 times

Setup:
<Increase the speed of a flyer. I had the same issue with Classic Flyers Mod once we started upping dino speeds above their default rate>

Repro Steps:
Step 1: Install a mod that allows you to increase flyer speed
Step 2: Increase flyer speed above default (Unsure if there's a particular speed that it has to pass, but it seems to be anything above default
Step 2: Unsure how long it takes, as it doesn't seem to ocurr too much shortly after a restart, but after the server's been up for a small amount of time, simply move on your flyer that has higher than default speed. I've never particularly noticed this with the regular flying, only after sprinting.

Expected Result:
Flyer should be flying super fast (At whatever speed% they're set to) then when you hold X (Air Brake), land or simply stop moving the dinosaur should respond appropriately.. eventually stopping.

Actual Result:
When you attempt to stop (Even when landing) the dinosaur will skitter forwards, seemingly unable to stop. It's a glitchy motion, as the dinosaur may appear as if it's not flapping it's wings forwards, but it will start stuttering forwards as if you haven't stopped yet. It seems to last in spurts, and if my theory is acurate, I believe that as soon as you pass the default speed that flyers are supposed to have, it's kicking in the coding and thinking that the dinosaur is no longer manned.. So it kicks in the script that causes a flyer to seek a landing spot, then land. I've noticed in the past that if you land a flyer in some instances and dismount, that it will waunder off slightly unless you whistle for it to stop.. The amount of time that the flyers do this idle walk, is approximately the same amount of time that they will skitter forwards, then eventually they stop moving.. Though if you sit still long enough, it'll start back up again. Almost like it's on a loop.

I'm sorry for the lengthy post, but having Classic Flyers Mod was really nice, though I think I'm enjoying the Antinode even more (For different reasons) and would really hate to lose the ability to use any of the speed enhancement Antiodes.. I hope someone can help, and I'm sorry if I've posted something someone else has, but after searching for an hour or so I simply can't find ANYTHING on people having this bug.

Thanks in advance.
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Palimaster 12 Sep, 2024 @ 6:33pm 
That's an ark issue with flyers going at high speed in general, they decelerate in a weird, linear way (speed is slowed by a percentage of BASE speed, not current top speed). With base/static speeds it's usually not noticeable, but with a little bit of latency, or extremely high speed it's very noticeable.

To simplify: that is ark jank not mod jank. It's happened in every server i've played on where flyers could get to high speed, even ones without antinode installed. just assume your stop distance is about 2x further than expected once you get above certain speeds
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