Space Engineers

Space Engineers

[Discontinued]Maintenance Tunnels
Bug Reports
Good Day Argual, first let me say what an amazing mod this is. It's become a standard addition to a lot of my builds, so thank you very much for the time and effort you put into this mod.

I am playing on the stable build, currently version 1.168.

As far as the bug is concerned, this is what I'm experiencing. The blocks seem to work perfectly fine in single player. However on a dedicated server they cause a crash as soon as they're selected from the G-menu to equip them to the hot bar.

From reading the comments others seem to be having a very similar problem.

I loaded into the server today with the express purpose of reproducing the crash, so I have the log file if that would help you, let me know and I'll post it somewhere.







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Showing 1-15 of 19 comments
Argual  [developer] 31 Jan, 2017 @ 10:17am 
You can send it to leothon.argual@gmail.com. Just tell me if u sent it, I don't check it too often.
Viper Covakel 31 Jan, 2017 @ 3:59pm 
Originally posted by Argual:
You can send it to leothon.argual@gmail.com. Just tell me if u sent it, I don't check it too often.

Thanks, I've emailed it to you. Let me know if you need anything else.
ofcabuk 23 Feb, 2017 @ 2:27am 
I don't know if it's count as bug but i having strange lag issue during session when im using a block from build menu.
I only have these lag when i'm using every individual blocks very first time. Feels like texture loading but im not sure... Once i see the block , there is no more lag. If i reconnect the game same issue with every block in their first use again.

- fyi. im runnning local world in dedicated tool. Mine world doesn't crash like u've mentioned but just causing these laggish delays.
Last edited by ofcabuk; 23 Feb, 2017 @ 2:31am
Argual  [developer] 23 Feb, 2017 @ 6:36am 
It very well may be that the texture loading causes the lag. These tubes are pretty detailed. Sorry about the inconveniences.
Badaxe 26 Feb, 2017 @ 1:11pm 
I have encountered a little bug. The lights on the conveyor are white even if the block is deactivated. I try redownloading your mod but it don t fix this problem
Hephaesteon 26 Feb, 2017 @ 5:52pm 
Not sure why, but no matter what I do, your models don't show up in my game. I installed it and looked high and low for the blocks, but they don't show up in the G menu. So I uninstalled and reinstalled the mod. Still no dice. Restarted Steam. Nothing. Restarted my computer. Nothing Restarted the electricity in my house. Nothing. (JK on that last one).

But seriously, I cannot seem to get the blocks into a game no matter what I do. Is it because I'm on the Stable branch?
Argual  [developer] 27 Feb, 2017 @ 6:01am 
Branch should make no difference. :/
jirok 28 Feb, 2017 @ 12:17am 
same issue as @nwright ... also the model-blocks are deletetd!?! (your mod is loaded!) ... hm?
S☉L 12 Mar, 2017 @ 5:42pm 
Same with me server doesnt like mod.. hard crashed my machine
Thaui 29 Mar, 2017 @ 8:29am 
One simple Issue I have is that going into maintenance tunnel with magboots is pretty tricky because it's not considered round but in a sort of hollow cross like shape (like legos technics beams)
OperationDx 24 Apr, 2017 @ 10:39am 
Something seems to be wrong with the airlock block not moving goods or oxygen.

Can you not use it as a passthrough to seperate bulkheads?

Does the airlock block act as a terminator?
Last edited by OperationDx; 24 Apr, 2017 @ 10:46am
OperationDx 24 Apr, 2017 @ 11:15am 
Had to rearrange my ship. After I removed and replaced the airlock blocks and used them as terminators everything seemsto be working. Still would be nice to use them as a passthrough
Thaui 24 Apr, 2017 @ 12:53pm 
Originally posted by OperationDx:
Something seems to be wrong with the airlock block not moving goods or oxygen.

Can you not use it as a passthrough to seperate bulkheads?

Does the airlock block act as a terminator?
if you look a bit, you should see that little pipes stops at the airlocks, so you need to make a dead end both sides that connect the two parts via the network but that would keep the network airtight.
OperationDx 24 Apr, 2017 @ 12:56pm 
Originally posted by Thaui:
Originally posted by OperationDx:
Something seems to be wrong with the airlock block not moving goods or oxygen.

Can you not use it as a passthrough to seperate bulkheads?

Does the airlock block act as a terminator?
if you look a bit, you should see that little pipes stops at the airlocks, so you need to make a dead end both sides that connect the two parts via the network but that would keep the network airtight.

I got ya. I have been playing around with them and I think I got most of it understood. Thanks.
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