Counter-Strike 2

Counter-Strike 2

Junction
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
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Mostrando 1-15 de 33 comentarios
HoliestCow  [desarrollador] 20 NOV 2016 a las 4:35 p. m. 
Can you relink the last two images, they are 404'ing for me.
Zetrim 21 NOV 2016 a las 6:34 a. m. 
Ther is a major bug in the brushwork: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=803834830
also the this elevator needs cliping:
Mooosik 21 NOV 2016 a las 6:52 a. m. 
A small gap between the walls over here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=803844119

You can walk into the wall at t-spawn:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=803844074

On top of this escalator, you drop into the ground a bit, you can jump out of it tho
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=803843852

At the same escalator at the bottom the bomb will fall into the ground, you can pick it up tho
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=803843980


This map has a lot of potential, keep up the work!
Última edición por Mooosik; 21 NOV 2016 a las 6:54 a. m.
Max 21 NOV 2016 a las 7:52 a. m. 
https://i.imgur.com/QqToRk1.jpg
You can straight up walk through the side of the wall near T spawn
aprats 21 NOV 2016 a las 8:01 a. m. 
Última edición por aprats; 21 NOV 2016 a las 8:04 a. m.
blueasis 21 NOV 2016 a las 10:36 a. m. 
Some of the bugs were already found, i hope this is useful!
https://youtu.be/hHXOt7rNz90
The Horse Strangler  [desarrollador] 21 NOV 2016 a las 12:23 p. m. 
Hey guys thanks for the feedback, we're addressing all of these later today in a patch. Thanks a ton fof running around the map and finding these. Some of the major ones we were already aware of, but some minor ones are pretty gnarly, and we'll be fixing those today as well.
Max 21 NOV 2016 a las 2:12 p. m. 
Publicado originalmente por The Horse Strangler:
Hey guys thanks for the feedback, we're addressing all of these later today in a patch. Thanks a ton fof running around the map and finding these. Some of the major ones we were already aware of, but some minor ones are pretty gnarly, and we'll be fixing those today as well.
It's a beautiful map that's clearly had a lot of love put in, keep up the great work!
ethurs 21 NOV 2016 a las 4:01 p. m. 
Not sure of how many of these have been mentioned, but here's a few I noticed! https://www.youtube.com/watch?v=I0w2yLV0PgY&feature=youtu.be Also the reflections are pretty low quality.
Malakser13 21 NOV 2016 a las 4:28 p. m. 
I think the map needs to be optimized, I have massive FPS drops (from like 200 FPS to 80 FPS), and all these bugs mentioned should be fixed. Anyway, the map is very nice :D
The Horse Strangler  [desarrollador] 21 NOV 2016 a las 5:42 p. m. 
Performance will be improved soon.
nx 21 NOV 2016 a las 5:57 p. m. 
Really beautiful map, I would love to see it in the new operation. https://youtu.be/IaNnRAJ3fFE
S3NAD 21 NOV 2016 a las 6:40 p. m. 
Posted on your profile but i am afriad it might drown in other comments, so here you go:

Bomb griefing spots (un-retrievable)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=804164585
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=804164753

Semi-hidden hiding spot near escalators
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=804164771

OP wallbang lower, multi-penetration
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=804164655
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=804164671

and also, general issues with low framerate, like on new inferno; lots of props
S3NAD 21 NOV 2016 a las 6:44 p. m. 
Also I forgot to mention, a 1-way visible boost in the middle, on top of that generator with panel and stuff. Get someone to boost you and you can watch upper escalator-room aswell as parasols
:)
McMessenger 21 NOV 2016 a las 8:14 p. m. 
Some nasty clipping issues with some of the models on A and B. I made a big imgur album of them, and couple of other minor things I didn't really see on the thread yet:

http://imgur.com/a/81cOx

Also, I'd suggest clipping off walls with props or beams that stick out so players don't get stuck on them.

Really enjoying the visual art style; gives me BF4 Siege of Shanghai flashbacks from that view in T Spawn (nice attention to detail in the skybox!). Hope you guys fix this soon; really looking forward to see how this plays!
Última edición por McMessenger; 21 NOV 2016 a las 8:14 p. m.
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