XCOM 2
Investigation Mission: Shimada Woes
 This topic has been pinned, so it's probably important
RealityMachina  [developer] 23 Nov, 2016 @ 1:30am
Genji's Skill Tree:
Squaddie

Sword Slice - same as vanilla

Cybernetic Agility - Genji can jump up tall buildings. Uses the Icarus Jump animation if Alien Hunters is active.

Deflection - Genji can deflect two enemy attacks when this ability is activated. Must be a direct fire attack (ie a Muton's plasma rifle or Berserker strike will be deflected, a Viper's poison spit attack will not.)

Corporal
Blademaster - same as vanilla

vs

Phantom - same as vanilla

Sergeant
Lone Wolf - works just like the LWPP version, gain a bonus to aim and defence when Genji is sufficiently far away from his teammates

vs

Shadowstep - same as vanilla

Lieutenant

Swift Strike - replacement ability for sword slice. Sword attacks only cost 1 AP, gain 1 bonus damage for every 3 tiles Genji travels to strike his target.

vs

Implacable - same as vanilla

Captain

Bladestorm - same as vanilla

vs

Cutthroat - same as LWPP, melee attacks against biological targets ignore armour, and melee attacks get +10 crit

Major

Untouchable - same as vanilla

vs

Resilience - Enemies get -100 crit chance when targeting Genji.

Colonel

Dragon Deflection - Superior version of Deflection that can deflect any damage that isn't psionic in nature five times. Applies to direct fire weaponry, grenades, wrath cannons, blazing pinions, etc.

vs

Hit and Run - gain a bonus action point when hitting an exposed or out of cover enemy with Genji's primary weapon.


IF UNCOMMENTED IN .INI (and using LW2)

Tactical Sense - gain 5 defence for every enemy Genji sees, up to 20 defence.

vs

Coup de Grace - instantly kill an enemy that's disoriented, stunned, or unconscious.
Last edited by RealityMachina; 22 Jan, 2017 @ 9:23pm