Torchlight II

Torchlight II

Path Of Torchlight (v.127) LAYOUT FIXES
steffire3 9 Dec, 2016 @ 3:07am
List of map ideas made by many of us.
Darkthan9800 [author]:

The current maps are: Forsaken Caverns, Doomed Fortress, Abandoned Cathedral, Ancient Tomb, Hell, Graveyard, Desert, Mines, The Maze, Deserted Foundry, the Temple Of The Nameless, Broken Ruins, the Sepulcher, and Monastery.

If you have any suggestions for maps that you'd like to see me recreate from Path Of Exile, or from any dungeon in general, please let me know in the comment section below!

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Steffire3: Again if you don't mind; I will list most of the unused ideas made thus far in order to give you easier access to all of our ideas inside one compact discussion.

steffire3 Nov 27, 2016, @ 2:00am
Some may want an alternative option to have the Mapworks selector npcs only available at the Mapworks. I personally like them in the Estherian Enclave but I thought it was worth mentioning.

Some ideas for map themes below:

Dry Dusty Forest
Ghost Town Swamp
Bug Hive
Snow Castle
Mapworks Gold Floor
Dwarven Nether Lava Mines
Werewolf Cliffs and Docks

steffire3 Nov 28, 2016, @ 4:06am
Electrical Power Generator
Falling Water Floating Path
Caged Zoo Camp
Golem Museum of Statues
Explosive Oil Station
Open Grave Town
Pirate Jungle River
Toxic Pipeline Industries

Wonder Trilogy Dec 7, 2016, @ 4:57am
is there a open snow forest kind of map?

Warhead Nov 27, 2016, @ 6:29am
@Darkthan, what you should do is to create chunks, not maps, so they will random generate levels and it will add more variety to the game and the mod it self.

*Yuki* Nov 28, 2016, @ 7:53am
About ideas... Maybe something like tarroch tomb, but bigger? E.g city-sized map with random enemies spawn around. Each wave has higher lvl on monsters, than previous. Each 5 waves somewere spawns chest.

*Yuki* Nov 29, 2016, @ 10:02pm
About more wave-based ideas: maybe something tower-defence like? There is already "protect crystalls" challenge in vanilla TL2. Just expand it and make more optimised for different numbers of players (coz of placement of crystals, it was almost impossible to protect everything in vanilla singleplayer).
Or survival? Just same waves, but reward is based on how long you was alive (e.g generates, when you dies. One death = you spawns near chests with rewards and portal to surface and cant teleport back anymore). Not sure, how well it will work in multiplayer, actually.

Darkthan9800 [author] Nov 27, 2016, @ 5:51am
Also, this goes out to everyone, would any of you be interested in me trying to recreate Diablo II in Torchlight 2? I've been toying around with the idea for some time now, and I think that it might actually be possible to do. Plus who doesn't want to experience Diablo II again? This would take a LONG time to do right, just a fair warning. Plus, this isn't a promise that I'll do it or anything, this is just an idea to throw out there.
Last edited by steffire3; 30 Jun, 2017 @ 12:34pm
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Showing 1-4 of 4 comments
Loule 3 Apr, 2017 @ 7:36am 
I would like to see some " exile " to kill in the map you add. It will be very funny and chalanging :) Or perhaps in along the leveling as well. Do you like the idea ? I have another ideas, just in case ;)
Ty for your great mod -;)
Last edited by Loule; 3 Apr, 2017 @ 7:37am
Darkthan9800  [developer] 8 Jul, 2017 @ 8:33pm 
@GigaBarjot, my response to this is really late... but that sounds awesome! I'm for sure adding it into the new mod I'm making that is like a "part 2" to this one!
Loule 11 Jul, 2017 @ 2:34am 
Cool ! Ty Darkthan9800 -;)
*Yuki* 13 Jul, 2017 @ 11:57pm 
Is there already something like really big (more than 5 stages) tower?

Also - is anyone know if its possible to make really dark map? (where, to survive outside of firepits/altars, you will need to drink special potions, that will provide light around you. Or kill bosses, in order to collect stuff, that will be used to light other altars. In order to beat map, you will need to light them all (probably with bossfights after). It also may be cool to increase spawnrate of monsters in darkness, but its probably impossible)
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Showing 1-4 of 4 comments
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