Torchlight II

Torchlight II

Better Vanilla Game Spicy
 This topic has been pinned, so it's probably important
steffire3  [developer] 29 Nov, 2016 @ 6:41pm
Devs 'n Users VOTE on MODS here.
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Give the NAME of mod.

Give the REASONS why this mod should be included.

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If you would like to be extra-helpful to us:
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Give your OPINION on other mods named by other Users. (Optional)

Give some EVIDENCE to prove it won't break other mods. (Optional)

Give the LINK to the mod-page to help us find it instantly. (Optional)

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Thank you for helping all of the TL2_Community with your thoughts.
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Please note we may RESPECTFULLY _Question_ or _Reject_ certain mods for the sake of:

COMPATIBILITY = Everyone is happy when all the mods work and have reduced bugs.

And

POWERFUL YET BALANCED = Most Users are happy when the game isn't OVERLY POWERFUL (_too_easy_hard_annoying_).

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"ALL_CAPS" was respectfully used to highlight important points above, it will be respectfully used for "mod-names" below: It is NOT recommended for anyone to use ALL CAPS for other purposes during discussions, comments or responses to other Users and Devs. -^_^-

"ORIGINAL MOD AUTHORS" are given credit for their work in a separate discussion.

"danielmratliff21" created this pack with "GUTS" and compiles various mods.

"CoreHowl" created the first picture used for our previous mod-packs and compiled "CoreMod Pack" and gave permission and inspiration to "danielmratliff21" who used it as a template to establish the first "Vanilla as it should have been".

"steffire3" assists with writing documents, photo-painting pictures, and various other tasks.

"Modder_Response_Time" to comments with-in 48 hours, 7 days, 30 days, or longer... we have lives outside Torchlight_2 yet we try to check with-in a reasonable basis.

Thank you for your consideration.
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Some advice about the mods we are looking for.

We appreciate all of your replies and suggestions; HUD's, UI's, and Big Bag forces everyone into a box that will always restrict somebody... we prefer to allow _all_ Users their choice of UI pack loaded alongside our mod pack.

We therefore prefer mods that _support_ everyone's mod choices rather than restrict them to override or work around a mod that blocks them from their prefered style.

We are thankful for any test feedback you can give us especially if this pack is compatible while in use above or below the HUD, UI, Storage, Overhaul, Gear, Drop, and Map mods of your choice and also give your opinion as to how the mods inside Better Spicy assist any need to add more power to the game.

We certainly want this to have a functional 99% compatibility with Synergies (and without) and the class mods of anyone's choice... it's why we choose to focus on other aspects and leave UI's to individual decision.

I will state that the mods included are intended to make the game easier by a %... for us it's a question of whether this "easier" is powerful with balance and what action should we take to fix whatever issue there may be and if this is good for most everyone as we try to consider as much of everyone's needs as possible while staying powerful yet balanced.

Since we can only get a good understanding from the few who decide to talk to us.

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Is this mod too powerful?

We recommend our other mod pack "Better Vanilla Game Simple" as a more balanced option.

Also remember that we are considering a "Bitter Difficult Game" for a much more oppressive and less rewarding experience for those who feel "Simple and Spicy" are not hard enough.

We wish Spicy to be more powerful than Simple yet not too much.
Last edited by steffire3; 9 Dec, 2016 @ 2:30am
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Showing 1-3 of 3 comments
steffire3  [developer] 29 Nov, 2016 @ 7:39pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=808955534&searchtext=

This adds useful skills as spells that are powerful and can be used by any class.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=198103586&searchtext=skill+points

I am against that "Level and Fame Mod" with respect.

increasing x2 stat skill points is very powerful and fills 2 trees of a class... and 500 more levels means 500 more points? It's too much and only specific modded classes could use all of those points.

The answer is a potion that acts like the original game shrines that boost any skill to an extra and temporary 15 minutes of +1 or +3 ranks.

This is a surprisingly more balanced and optional modded way of increasing power without spoon feeding 500 unnecessary fame or levels of points above multiplayer crashing 100+ or 2+ too many points per level as most other mods do.

Let other players decide if they want 2 times more points or not... and these potions are optional so players don't have to use them unlike actual skill and fame points or 500 levels.

Besides these potions by vanilla standards only mean 2 more maxed skills at best.

So 12 skill ranks is boosted to _15 minutes_ of 15 ranks... 7 becomes 10 and 2 becomes 5.

Again the original game has this in the form of shrines and this mod only makes that available from the vendor for a small price and users can drink them every 14 minutes to regain the effect and without the need for those hard to find shrines.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=138732006&searchtext=reiners

Reiner's Gear may not be lore friendly but it also adds some useful weapons, armor and gems that can be used by any class and is the answer to the problem of having no options outside of the class restrictive end game armor from the original game.

And it's worth noting that the armor used is from the game itself re-painted and balanced by the mod-author.

And yes I am thankful for Talon's Raiment Mod... it's just that it's only one set...

I recommend we _avoid_ Legendary Runes and Thrashers Armory as they mess with the loot tables too much unlike Reiners which does a better job.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=521956081&searchtext=sniper

I realize and respect your decision to avoid Sniper Rifles since their names are not lore-friendly and I'll keep my speech short... it offers a new weapon type that is viable for both vanilla and synergies and is balanced by it's slow attack and high power and guaranteed long range... there is currently no other mod that offers sniper rifles.

I will respectfully make this my last comment on the Sniper Rifle Mod as I'm pleased with the mod pack in almost every way.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=144320883&searchtext=anarch

If Mamba's couldn't be added then Anarch is worth considering since it was requested and the mod author made sure the pets are balanced.
Last edited by steffire3; 30 Nov, 2016 @ 2:07am
steffire3  [developer] 29 Nov, 2016 @ 8:23pm 
DO NOT USE THESE MODS: This is just my evidence to prove that Spicy cannot be used in multiplayer unless "Level and Fame Mod" is removed or we need to label this as "Single Player Only"... or recreate this mod pack without the "Level and Fame Mod" if we care about multiplayer.

This linked report has been gathered over 2 years to prove that any mod that increases character level beyond 100 WILL crash multiplayer.

The words below are taken from descriptions of the mod authors and extended authors themselves from their mods and their collections or users from the comments sections so the words below are not mine.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=136244087

This mod raises your max level to 500 and fame to 200, from the games default level 100 and fame 33.

Update: i have now included two of my related mods into this one.

Newgame+11: this adds more ng+ modes up to level 600, about 11 ng+ in total.

Princess-Maëra Oct 18, 2015 @ 2:28pm
Hello i would like to know if the modder of this mod is still active and also if he can make this mod for Multiplayer and Lan compatible too please ? because i just discovered with my friend that this mod was not compatible and not working with multiplayer and Lan..... thanks you for the answers.

potterman28wxcv May 27, 2016 @ 11:08am
@everyone: I'm not the creator of the mod, but no it's not possible to make it LAN/multiplayer after lvl 100. It's hard-coded within TL2 engine, you would have to ask TL2 devs to do it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=538285895&searchtext=draco

This mod is the same as Dracos Merged Pack, but removing Apocalypse mod (which increases lvl to 200 among other things). We were having some trouble playing in multiplayer after lvl 100 due to a game restriction while creating games, so removing that mod made the issue disappear, along with the apocalypse mod entirely.
WHAT TO DO IF YOU'RE CURRENTLY OVER LEVEL 100

1. Enable the console.
2. Join your game with the original Dracos Pack.
3. Reset level to 1.
4. Exit game and remove the original Dracos Pack, change for this one.
5. Level up to 100 with the console.
6. Enjoy the game with your friends!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=717988868

Mods, works only in singleplayer, for some reason (actually, you can enable em in multiplayer too, but then your game will crash or character bugged, so - thats highly not recommended).
Last edited by steffire3; 30 Nov, 2016 @ 2:55am
steffire3  [developer] 30 Nov, 2016 @ 4:04am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=147831072&searchtext=double

I have posted this in order to link to the other option of simply raising the skill point gain per level and fame from 1 point to 2 points.

Stat Points are now 990 total raised from vanilla total 495.

It can fill almost 2 skill trees.

Vanilla can only max 8+ skills and this can max 17+ skills.

Combine that with the 15 minute Skill Potions Mod at +3 and that can max 21 skills.

Most classes only have 30 skills so that's a nice spicy balance between the two mods.

I have chosen to avoid mods that raise the experience and fame gain for the sake of balance.
Last edited by steffire3; 30 Nov, 2016 @ 4:09am
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