Star Ruler 2

Star Ruler 2

Rising Stars
Feedback: Missing localization(s)
Hi there,

This is, perhaps, one of the best mods for SR2 I have ever used. Kudos to you, Dalo!

As requested in the patch notes, I have a missing localization to report: the Juggernaut Hull research node's title and description. This hull's susbystem localization is present, but hovering over the tech on the tree gives only the localization's variable names. I've written my own localization for this tech just to stop it from bothering me (based on the aforementioned susbystem localization), but since you wanted to be notified of any missing locs, here I am.

Thanks for all the hard work you've put into this mod!
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Showing 1-3 of 3 comments
Dalo Lorn  [developer] 26 Feb, 2017 @ 1:31am 
Okay, thanks. I'll look into it, though there are some much bigger issues bothering me right now.

*walks away, muttering something about inadequate debugging tools and untrackable crashes*
woodb3kmaster 27 Feb, 2017 @ 12:50am 
No worries. I'd focus on the more pressing issues as well, if I were in your shoes.

Re: these crashes you mentioned, are there any common circumstances that trigger them? I've recently been suffering similar crashes, which seem to always happen during an autosave while fighting a Remnant Guardian. The (utterly useless) crash logs refer to a null pointer reference in the scripts\server\Orbital.as file's "tick" method (specifcally, the "sections" part of that method), but that method is identical to the one in the vanilla game's file. I don't know how much of this is old news to you, but I hope it at least helps a little.
Dalo Lorn  [developer] 27 Feb, 2017 @ 1:55am 
Most of the crashes I've seen so far 'just happen'. The only one I've even been able to begin diagnosing was one where activating a Revenant part inside a nebula somehow caused a stack overflow - the only other crash I attached a debugger to was also a stack overflow, but there is absolutely no other data to go on, because (Revenant-filled nebulae aside) there is never any visible reason for what's going on.

The autosave thing is probably the most useful bit of data I've had all week, and only because it suggests that there might be something wrong in some save function or another. (And even so, that's a lot of save/load functions to analyze...)
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Showing 1-3 of 3 comments
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