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I do find it extremely frustrating that SR2 released at such a time that Greenlight flooded Steam with a million crappy overpriced games as well; it's hard to get the spotlight when the stage is overcrowded with MOO2 ripoffs with a facelift, even (or especially) if you provide a number of fairly different-from-the-mainstream mechanics put together in a package that works, and with the support of some forums like Bay12.
Best of luck to you, as I know I wouldn't personally have the concentration or motivation to work on something so large when so few get to enjoy it.
You forgot DOF. If he keeps up his current pace, dolynick will soon have a lifestyle and an AI for every shipset he makes. :P
Yeah, it's a shame SR2 was looked over like that. The moddability alone makes it worth looking at, but most of the more dedicated modders I know of are still sticking with Sins of a Solar Empire or Space Empires.
Eh, it's not so much a matter of other people not enjoying it, it's more a matter of me not being able to enjoy it. Judging from the old days, back in Early Access, I seem to be most effective when I'm working with others on something that directly benefits me. (Not that the 'others like it too' thing didn't help slow this down.)
Even if the mod remains broken forever in the normal play, and even that I cannot imagine playing vanilla ever again, I think I'll still have a few fun weekends figuring out how to murder ships with more ships in the editor.
Well, thanks for your hard work.
I would say that I would love to play MP games with you and whoever you find, unfortunately my internet won't allow it. Well it might, but the times would be really weird, some days it works fine all day, other days it will only work from 8PM - 4AM. Centurylink is not a good ISP.
I hope that things go well for you and thank you for the awesome mod.
Yes you can, there are some bugs still in, some balance and AI issues, but over all it's a good fun mod. MUCH better then vanilla in my opinion.
ABEM/RS mostly focused on adding new mechanics that all the existing races could take advantage of (Progenitor tech, stellar shielding, nebulae - which are broken enough that you do not want to use them in your games yet - and the extended game configuration menu), though some of the more notable ones never made it back into the mod's post-WotH incarnation.