Counter-Strike 2

Counter-Strike 2

CP_Castle
Nat 15 Dec, 2016 @ 12:20am
Comment got too long
Really nice map design, though I think for the gamemode there needs to be overhead announcers or text pop up in chat or on screen somehow for when points are capped or key moments happen, also if you ever plan on detailing the maps, I think the points should be colored the blue and yellow of the t and ct's, or else find someone who has or can make custom models for a different theme than that. I like the surreal lighting of the skybox in the screenshots, feels kind of like a space fantasy theme coming on.

The high walls lead to some shadowy areas on the exposed node, and I actually kind of like this, and that it could be even more accentuated to make that side of the map a bit riskier as you can't see people's shadows around corners (which is a major help in the lighter areas of the map) but then have a reward of being a quicker route or something. The asymmetrical balance of the two sides is great, any way to have even more of it would really make for an interesting map, say one side being longer but with more cover, but the other be riskier but shorter. This could be done by thinking of the map as a clock, and instead of the two sides being thought of as 12 and 6, they be defined by something closer to 2 and 4 (or 10 and 8 from the other side) that way you have a large open side with protected ditches but which limit your push to a choke point on the other side, or a shorter, more covered way around the middle but which is a lot more hectic. Perhaps this is too large a change for this map though and would have to be a different one. Are we going to someday get a vmf like you did for your other maps? Would be neat to play around with alternative versions to this one.

The increased verticality close around the main points certainly made them more interesting to capture, I think even more of this and around the outside points would be cool as well. Perhaps even an overhead enclosed corridor that leads from each spawn that leads to the other side of the map to a limited sniping position from a small window with visibility only on the other team entering your own spawn, but you must watch your back as well as both teams can access this overhead system.

It would be cool to perhaps have a class that is really weak but has a smoke, like only a usps or something. They could run in and use their smoke to help teammates by smoking camped snipers.

Really neat start, hope this can help reinvigorate the Control Point gamemode, and best of luck in its development!
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Showing 1-3 of 3 comments
chrystales 15 Dec, 2016 @ 5:06am 
Definitely with the text pop up.
Deus 18 Dec, 2016 @ 6:00pm 
Either that or some sort of audio/more noticable HUD display if thats even possible.
mono1549 5 Jan, 2022 @ 6:37am 
why doesent this get any attention anymore:steamsad:
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Showing 1-3 of 3 comments
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