Counter-Strike 2

Counter-Strike 2

CP_Castle
Very nice.
I really like this concept. It changes from the usual capture point gamemodes in other games where you have to wait for something like 30 seconds before the points are captured.

This gamemode is straight to the point and you can capture points by simply standing on them, which is way better and makes action happen faster.

In a controlled 5v5 environment with two premade teams competing against each other, this gamemode would be great, but playing with random people made me realize that without proper communication, capturing and holding points is hard.

If I was in a premade team, I could simply capture a point with my team, hold it and let the rest of the team capture the second one, then when they said they did it, they could send two people capture the final point while two of us watch both points. Then we could finish the game and kill the remaining enemy players.

But with random people, there's no communication and strategy, which means the win goes to whichever team is better at aiming, and strategy is completely useless. So this gamemode could be competitive, but with random people, it isn't really.

The map itself is pretty well designed, there isn't a single area I found truly useless. At first, I was always going the same way each round, but I discovered all the alternate paths and their advantages, as well as their disadvantages. It's very balanced, seeing as how both teams have the same objectives and weapons.

In conclusion, I love this already, and if only Valve could pay attention to this map/gamemode instead of making money *cough* glove case *cough*, the game would be greatly improved. At the moment, only the defuse mode is played competitively, and adding some variety to the competitive scene would certainly not be a bad thing.
Last edited by EnigmaGameMaster; 16 Dec, 2016 @ 6:22am