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Also I got a NullPointerException after trying to build a metro Station again. Now I got that error every 5 sec without option to play the game. I tried to delete the station too, didnt work
For the Subway panel. You need to minimize the times you move building. Somehow MOM mistake moving building at sub-station.
You won't be able to remove the panel when moving the building. If you guy still can't remove the panel then try to to click and change everything on it. May worked :v.
If you notice, the Vanilla Metro only allow us to pagedown 12m and not more. It may seem that they have seen the problem with lines. I suggest you should build on ground or beolow ground 12m max. Try Transport Line Rendering Fix . If bugs is minus (- ) then two bugs= - x - = + ?
For now we should unsubscribe Metro Overhaul (and dislike? (I'm frustrated right now)
Try saving when possible :v
1. select a plopable building (it doesn't matter which one! - grab a power station, a bus terminal or whatever which is not a metro or subway station) which is already build.
2. click the relocate button.
3. The station customization window will appear.
4. Plop the building
5. The window now is persistent
5a. Press ESC - the window will still be there. Press ESC a second time and you got a crash to desktop (I don't exactly know if that belongs to the MOM...)
Other issues:
Compatibility issues with Railway Replacer mod. Installing and activating this one will break all overground metro stations - already plopped ones and the ones you select from the menu.
If you try to convert a train station to metro the station converter UI will disappear and there will be nothing to plop down (placing tool closes).
Pre-Sunset Harbor issue.
If you got a pre-Sunset Harbor save using MOM 9.0 which uses subway portions and stations you'll find those shifted down by 12m.
So if you have had stations sitting at -12m they will now be at -24m. Same applies to the tracks - if you have build tracks at -12m those are shifted -12m too. Unfortunately transitions between ground level and underground are now extremely steep due to this.
Ofc you can fix that by using Move It, but on large networks on a large city it would be a pain to do so ;)
Node issue.
If you drag a 4-track classic metro network through street in ground mode to create a grade crossing, you'll see that the node gets a switch between all 4 tracks.
https://i.imgur.com/nz9iTUZ.png
On other nodes on the classic version in front of tunnels look like they got the vanilla metro base-mesh. That is just an visual issue.
https://i.imgur.com/POWS41G.png
https://i.imgur.com/htipJZr.png
https://i.imgur.com/NwjHcaW.png
As you can see people are in, income is zero. Anything else works.
Simulation error: Array index is out of range.
at TransportLine.GetNextStop (UInt16 stop) [0x00000] in <filename unknown>:0
at PassengerTrainAI.ArriveAtTarget (UInt16 vehicleID, .Vehicle& data) [0x00000] in <filename unknown>:0
at PassengerTrainAI.ArriveAtDestination (UInt16 vehicleID, .Vehicle& vehicleData) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomTrainAI.CustomSimulationStep (UInt16 vehicleId, .Vehicle& vehicleData, .Frame& frameData, UInt16 leaderId, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at PassengerTrainAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, .Frame& frameData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at VehicleAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomTrainAI.CustomSimulationStep (UInt16 vehicleId, .Vehicle& vehicleData, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0
at VehicleManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at VehicleManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
OK. I solved the issue. I was not able to choose a train and default train was acting like cargo. It didn't have capacity, it had load. I installed another metro train which enabled me to also choose an m100 and it works now.
Did you make the tracks sunken using move it or did you dig the canals for them? If you lowered them with move it the terrain never really changed and when mod got updated and everything kind of replaced itself it might have gotten messed up. That's the only thing I can add.
I get errors for placing an underground station which its mod.
Also menu gets stuck for mine too.