RimWorld

RimWorld

Misc. MapGen FactionBase
Horagen81 16 Sep, 2019 @ 12:37am
I think I found a glitch with the mod
I notice a frame rate drop after playing the game for a while and took a look at the ingame log file.
It spams the ingame logfile, access through the dev debug tool, with entries since i started playing the game. and seem so add a new entry every time a game is saved or loaded.
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Faction Ancients of def AncientsHostile has no any PawnGroupMakers.
Verse.Log:Error(String, Boolean)
RimWorld.<generatepawnkindsexample>c__Iterator1:MoveNext()
System.Linq.Enumerable:Count(IEnumerable`1)
Incidents.SitePartWorker_Battlefield:GetPawnCount(Site, SiteCoreOrPartParams)
Incidents.SitePartWorker_Battlefield:GetPostProcessedThreatLabel(Site, SiteCoreOrPartBase)
RimWorld.Planet.Site:GetInspectString()
RimWorld.InspectPaneFiller:DrawInspectStringFor(ISelectable, Rect)
RimWorld.InspectPaneFiller:DoPaneContentsFor(ISelectable, Rect)
RimWorld.Planet.WorldInspectPane:DoPaneContents(Rect)
RimWorld.InspectPaneUtility:InspectPaneOnGUI(Rect, IInspectPane)
RimWorld.Planet.WorldInspectPane:DoWindowContents(Rect)
Verse.<windowongui>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Faction Ancients of def Ancients has no any PawnGroupMakers.
Verse.Log:Error(String, Boolean)
RimWorld.<generatepawnkindsexample>c__Iterator1:MoveNext()
System.Linq.Enumerable:Count(IEnumerable`1)
Incidents.SitePartWorker_Battlefield:GetPawnCount(Site, SiteCoreOrPartParams)
Incidents.SitePartWorker_Battlefield:GetPostProcessedThreatLabel(Site, SiteCoreOrPartBase)
RimWorld.Planet.Site:GetInspectString()
RimWorld.InspectPaneFiller:DrawInspectStringFor(ISelectable, Rect)
RimWorld.InspectPaneFiller:DoPaneContentsFor(ISelectable, Rect)
RimWorld.Planet.WorldInspectPane:DoPaneContents(Rect)
RimWorld.InspectPaneUtility:InspectPaneOnGUI(Rect, IInspectPane)
RimWorld.Planet.WorldInspectPane:DoWindowContents(Rect)
Verse.<windowongui>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

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It only had those in the log with a single at the bottom only those two entries where in the log.

"Reached max messages limit. Stopping logging to avoid spam."

Though I have a good amount of mods i am pretty sure I have only seen it after adding it.
Last edited by Horagen81; 16 Sep, 2019 @ 12:12pm
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Horagen81 17 Sep, 2019 @ 3:46am 
hmm I have to give you an apology.... it cleaned up after I unsub the mods I have and resub them after a restart. (darn mod load is a great help with this to get the load order right)

The error is no longer present in the log since I resub them.

i have no idea where it came from but I do apologies for any troubles it caused you :)
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