Space Engineers

Space Engineers

Automatic LCDs 2
av.wright 4 Aug, 2024 @ 12:42am
Issue loading the mod on client
I run a smaller private server for my family which has this mod on it. The server does not show any errors for the mod.
However when I load the client to play the game, I get an error telling me to refer to the logs. The logs give the following information:

2024-08-03 09:54:28.550 - Thread: 1 -> MOD_CRITICAL_ERROR: Automatic LCDs 2
2024-08-03 09:54:28.550 - Thread: 1 -> in file: Unknown
2024-08-03 09:54:28.550 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)


I have checked that I am using the same version on both server and client. Am I missing a dependency somewhere? If not can anyone help with the problem please? I have this same error with 2 other mods, namely, Fancy Status Displays v2 and Isy's Ship Refueler
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Kham 4 Aug, 2024 @ 6:41am 
This is not a mod, it's an in-game script, and should never be added to a client or server mod list.
To use in-game scripts, you must enable them in your world settings and then you place down a programmable block and in it's control panel select 'Edit' and then 'Browse Scripts' where you'll see a list of in-game scripts you are subscribed to.
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