RimWorld

RimWorld

Call of Cthulhu - Straitjackets
Ryoma  [developer] 24 Dec, 2016 @ 9:16pm
Suggestions
Ideas for straitjacket updates can go in here guys. This was such a fun mini-mod to write, and I want more ideas to expand upon it.
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Showing 1-10 of 10 comments
Mazz 24 Dec, 2016 @ 10:12pm 
Be able for colonists to put straitjacket on mentally breaked/dazed/beserk colonists would be good. And when they start fighting in cult mod from taking matters into own hands if could intercept the fighting with straitjacket.

Then if the colonists could transfer the straitjacket colonist to an asylum room where can keep them till they calm down or able to transfer them to prison.
Honestly Sassy 29 Dec, 2016 @ 9:34am 
I would like if, a colonist that often has mental breaks and other issues very often, could be straight jacketed without a negative moodlet for the others. Maybe even adding in the ability to make padded walls and floors so that mental colonists can sleep on the floor with no issue?
Corum 30 Dec, 2016 @ 4:09am 
Ideas:

1) Black BDSM version - craftable only from leather - +25% to convert prisoner when worn
2) Green version - needs smokeleaf to craft - permanent anaesthetic buff when worn
(also ticks withdrawl 5x faster - medical coma)
3) Blue version - needs psychoid leaves to craft - moodlets tick down 10x faster (forget)
4) Purple - needs smokeleaf+psychoid - forces constant relationship boost on interaction
(cupids straitjacket)

Tried to make these fun but also easily doable with code
Billybobgeorgebob 22 Jan, 2017 @ 8:28am 
Shouldn't a straitjacket lower Manipulation to none? I feel it should be like you're chopped off their arms temporarily.
I'd also like to be able to put straitjackets on other people. If anything I feel that putting on a straitjacket should require help from another pawn, but at the very least being able to put one on another pawn would be nice.

I also agree that manipulation should be reduced to 0.
WolfWhiteFire 15 Feb, 2017 @ 4:22pm 
I disagree with the manipulation being lowered to none, people can still move their arms and hands while in a straitjacket, even if not as much, so if anything it should only be a manipulation penalty, since there is still much people could do with a straitjacket on, though sometimes they might need to turn sideways to grab something, that is just the way I imagine straitjackets would work.
Last edited by WolfWhiteFire; 20 Feb, 2017 @ 3:34pm
sdp0et 6 Mar, 2017 @ 5:28pm 
Suggestion: add an "operation" so wardens or doctors can put a straightjacket on prisoners that are about to break
Kaori 24 Nov, 2017 @ 4:30pm 
In completion of a straitjacket, maybe the possibility to tie someone to his bed? May be very useful for sick AND enraged people not die... (instead of having to cut off the two legs -_- )
The Quiet One 2 Apr, 2018 @ 2:13pm 
Any chance for making straitjackets stop pyromaniacs from setting everything in fire? Especially those guys from caravans...
SlayerMan 23 Nov, 2018 @ 7:59am 
Hey Jecrell, I was wondering if you can add like actual handcuffs that prisoners can wear or that colonists could put on them thanks.
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