Transport Fever

Transport Fever

GX Industry
geloxo  [developer] 28 Dec, 2016 @ 10:47pm
Mod release
Hi,

A set of 25 new industries extracted from campaign missions and customized for the mod. They are available from industry menu button, like in industry tycoon mod. This button is enabled by my mod too, so you don´t need to have both mods active.

The mod folder contains a list with all industry features. Some produce, other consume and others transform like normal industries. No standard industries features are changed so mod should be compatible and clean (I just renamed my files to avoid conflicts).

The mod can be expanded with two more mods: GX city extensions and GX offshore, also avaible here.

Please report any problems here.

Cheers
Last edited by geloxo; 28 Dec, 2016 @ 10:48pm
< >
Showing 1-4 of 4 comments
BenniNatsu 29 Dec, 2016 @ 9:17am 
Originally posted by MongognoM:
Game Crashes while loading.

New Game no other Mods.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=829152808&fileuploadsuccess=1
Here the same. Mod not working.
geloxo  [developer] 29 Dec, 2016 @ 10:47am 
Thanks for reporting. It seems to be a variable not defined in the original game scripts for the asset properties config box. I would prefer not to touch the code on the original scripts I used but if needed I will publish an update shortly.

Cheers
geloxo  [developer] 30 Dec, 2016 @ 1:58am 
It was really hard, but this should be fixed now. It was caused by colliding objects in the autogenerated maps. I had to remove the tracks on the old bridge construction site. Tested several times and all industries now spawn properly in an autogenerated map, but please let me know if you find more problems. I reviewed and cleaned some of the original .con scripts as some errors due to missing variables were there too that crashed also autogenerated maps.

Cheers
< >
Showing 1-4 of 4 comments
Per page: 1530 50