Counter-Strike 2

Counter-Strike 2

Moss
Jw. 2 Jan, 2017 @ 11:28am
Improvements to de_moss, gameplay-wise.
Here is a numbered list I made of gameplay changes that I think should be made to this map. (This list does not include glitches. This list only includes things that are meant to be there by the developer.)

1. Open up the unplantable area in the back of B site, and add a boost to get there from T's main way to B. (This seems overpowered, but trust me, it would only be in lower ranks, and you would take about 10hp of fall damage, alerting your position.)

2. Move Terrorist spawn back, making all rushes to either site 6 seconds longer. (While running with a knife.)

3. Terrorists should be able to plant on the stack of wooden boards labeled "B" on B site.

4. CT's should be able to get into the snipers nest currently overlooking T spawn. Once T spawn is moved back ,(see change 2), this nest would be high risk/high reward, as it is pushed up further than any other B position, and a simple molotov would render the spot useless.

5. Spawn points for CTs shoud be more spread out, not only holding a point on the map based on spawn, but also making thier spawn feel not nearly as cramped.

6. "Middle" needs to be buffed and nerfed in several ways:
CT's way to get to middle should take longer
T's should take longer to get to middle (see change 2.)
Middle should be generally wider
Middle should be generally longer
Instead of having a walkway to enter middle for Terrorists, there should be a steep ramp, forcing Terrorists to commit to middle, or take a long rotation through a small passageway.




Thats all I have for now, so feel free to add any suggestions you want to this discussion. The developer could use "strike through text" to show what they have done from this list.
Last edited by Jw.; 2 Jan, 2017 @ 6:18pm