Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

Epic Encounters
How do I get respec potions?
Thanks!
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Ameranth  [utvikler] 7. jan. 2019 kl. 14.03 
Thanks for playing!

You begin the game with one on each of your Sourcehunters, and more can purchased at level 5 or later from "Shereth," an NPC in the upstairs rooms of the King Crab Inn.
Sist redigert av Ameranth; 7. jan. 2019 kl. 20.42
Tactical Craptical 7. jan. 2019 kl. 18.26 
So, uh, I actually just noticed that I needed to start a new game for Epic Encounters to work properly and that explains why I did not have any respec potions and cannot find Sereth. Oops!

I started the game and got to maybe level 5 on Tactician and felt like it was a kinda easy. Then I stumbled upon Epic Encounters and isntalled it and continued my existing save. Now I am on level 15 and wanted to respec. After digging and digging about the respec, I notice the bold print saying a new game must be started. I am frustrated with myself and feel like a complete moron. I should know this kind of thing. :P

I know this is a loaded question but if I did not start a new game, what would work and not work? Any rough idea?
The game definetly seemd to get a bit harder after installing Epic Encounters so some parts of it must function off a non-new save.
I kinda want to keep playing my save anyway because my game time is rare these days and I just spent a huge chunk of my holiday break playing (and loving) the game.
Ameranth  [utvikler] 7. jan. 2019 kl. 20.26 
Dang, sorry to hear that. Most of the mod isn't going to work without a fresh game, though some of it still does:

- Stat changes on enemies that weren't loaded when the mod was installed would be present, but no monster scaling will occur.
- Your spells will seem changed, but some of their more elaborate features won't work.
- The new endgame content won't be accessible.
- AI won't be changed (probably).
- Boss behavior won't be changed.
- I think you'll see new properties on items, but some of them won't work.
- Artifact uniques might still drop, but some of their properties won't work (and upgrading them won't work at all).
- Probably more, but that's what I can think of off-the-cuff.
Sist redigert av Ameranth; 7. jan. 2019 kl. 20.26
Tactical Craptical 7. jan. 2019 kl. 21.16 
Well thank you for the replies and thank you for creating the mod! Whether I start over and replay it now or replay it next time, it seems like a huge improvement over the vanilla game.
Ameranth  [utvikler] 7. jan. 2019 kl. 22.53 
Thank you! It's my hope that, should you find the time to play again with the mod, you will find it worth your time.
Tactical Craptical 14. jan. 2019 kl. 15.16 
I just thought I'd comment again to express my appreciation to you and the Epic Encounters team. I did end up restarting a fresh game with Epic Encounters and it is brilliant. As much as I was loving the base game, this makes the game so much more interesting in everything it touches.

As a long time RPG veteran, I always appreciate a mod that improves balance and increases difficulty. This not only does that but adds much more depth to the game. Thank you!
Ameranth  [utvikler] 15. jan. 2019 kl. 14.25 
That's awesome to hear; makes our effort worthwhile :)
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