Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

Epic Encounters
Run speed, Bags, Controller support, Misc
Hey all, thanks creators for making this. I really want to complete this game, ive loaded it up twice since its been released but I need that last push before the next game release!

Assuming this works fine for controller? Also I remember run speed was an issue back in the day, is this fixed? lastly, any other simple quality of life mods reccomended that stack with this to enjoy it to the fullest, like bags/etc?

cant wait to get started. Cheers!
Отредактировано Knowmercy; 22 июл. 2017 г. в 5:32
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Сообщения 13 из 3
Elric  [Разработчик] 22 июл. 2017 г. в 12:59 
This will wok with a controller at the same level as vanilla D:OS. We have no way to really alter that functionality. I have heard complaints about the controller support for D:OS, but I also know of people that have played through the whole mod with a controller and encountered no issues.

Run speed is increased in Epic Encounters very significantly vs. vanilla. Also monster movement speed in combat (the animation) is greatly increased, so things like zombies will sprint up to you and attack rather than forcing you to wait a year while they shuffle up. Unfortunately some other animations are still a little slow--nothing we can really do there.

Personally I never felt a need to mess with the bags in my play; however, Smarmbot's XC_Encounters combines Epic Encounters with FrauBlake's XC_Bags giving you more inventory management/sorting options and a further expanded crafting system in addition to the heavy rebalancing that EE offers.

As a general rule this mod is incompatible with any other mod that you can get on the Steam workshop (D:OS will only activate one workshop mod at a time.) This mod will also be incompatible with any mod that attempts to change the same game elements. You can stack this mod with mods from say Mod Nexus, but only if they do not alter the same things.

Very cool. really enjoying it so far. I dont want to respec often, and feel its a great gameplay element to limit the potions. However is there a way or quest to attain just one more? Im sure this has been brought up, but im not seeing an optoin to search within discussions/comments for this mod in steam, and googles not really bringing anything up.

Thanks again for making such a great overhaul, and getting me excited about this game. Anytime i load up an rpg with hopes of modding it, I'll typicaly spend more time trying to get this ideal version or expectation of what the experience could be to me that may or may not exist, then end up spending more time fiddling with it rather than playing the game until i lose interest. So an all in one overhaul like this is perfect for people like me
Elric  [Разработчик] 23 июл. 2017 г. в 10:45 
Happy to hear that you find this project exciting! Our development process was similar to the reaction you describe: play the game through, think it's a good game with untapped potential, and then months pass in the editor. ;)

As for the respec:
"'Akara's Awakening' is a new potion that can be purchased in Cyseal, starting at level 5, from Shereth. It is the same as Sourcehunter's Adaptation in that it respecializes the character, but, unlike the former, will require gold to purchase."--from the readme.

Google and the Wiki probably will not answer many of your EE questions, but Sandpie has written stupendous patch notes and a readme thicker than the Bible. You'll find links to these on the description page of this mod. They are worth a scan if for nothing else than to get a detailed comparison of this mod to vanilla D:OS.
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