Space Engineers

Space Engineers

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UbioZur 28 Jun, 2020 @ 1:59am
Weather
So with the update and the new weather, we need to add more block of code into the planet generation file.

Searching for 'Weather Settings' for copy/paste makes it easier

example Earthlike

<!-- Earthlike Planet's Weather Settings --> <WeatherFrequencyMin>600</WeatherFrequencyMin> <WeatherFrequencyMax>5400</WeatherFrequencyMax> <WeatherGenerators> <WeatherGenerator> <Voxel>Grass</Voxel> <Weathers> <Weather> <Name>FogLight</Name> <Weight>1</Weight> <MinLength>300</MinLength> <MaxLength>900</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>FogHeavy</Name> <Weight>1</Weight> <MinLength>300</MinLength> <MaxLength>900</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>RainLight</Name> <Weight>3</Weight> <MinLength>300</MinLength> <MaxLength>1200</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>RainHeavy</Name> <Weight>2</Weight> <MinLength>36000</MinLength> <MaxLength>1800</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>ThunderstormLight</Name> <Weight>2</Weight> <MinLength>300</MinLength> <MaxLength>1200</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>ThunderstormHeavy</Name> <Weight>1</Weight> <MinLength>600</MinLength> <MaxLength>1800</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> </Weathers> </WeatherGenerator> <WeatherGenerator> <Voxel>GrassDry</Voxel> <Weathers> <Weather> <Name>FogLight</Name> <Weight>1</Weight> <MinLength>300</MinLength> <MaxLength>600</MaxLength> </Weather> <Weather> <Name>RainLight</Name> <Weight>4</Weight> <MinLength>300</MinLength> <MaxLength>1200</MaxLength> </Weather> <Weather> <Name>ThunderstormLight</Name> <Weight>2</Weight> <MinLength>300</MinLength> <MaxLength>1200</MaxLength> </Weather> </Weathers> </WeatherGenerator> <WeatherGenerator> <Voxel>Soil</Voxel> <Weathers> <Weather> <Name>FogLight</Name> <Weight>1</Weight> <MinLength>300</MinLength> <MaxLength>900</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>FogHeavy</Name> <Weight>1</Weight> <MinLength>300</MinLength> <MaxLength>600</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>RainLight</Name> <Weight>3</Weight> <MinLength>300</MinLength> <MaxLength>1200</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>RainHeavy</Name> <Weight>2</Weight> <MinLength>600</MinLength> <MaxLength>1800</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>ThunderstormLight</Name> <Weight>2</Weight> <MinLength>300</MinLength> <MaxLength>1200</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>ThunderstormHeavy</Name> <Weight>1</Weight> <MinLength>600</MinLength> <MaxLength>1800</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> </Weathers> </WeatherGenerator> <WeatherGenerator> <Voxel>Snow</Voxel> <Weathers> <Weather> <Name>SnowLight</Name> <Weight>5</Weight> <MinLength>600</MinLength> <MaxLength>1800</MaxLength> </Weather> <Weather> <Name>SnowHeavy</Name> <Weight>2</Weight> <MinLength>600</MinLength> <MaxLength>2400</MaxLength> </Weather> <Weather> <Name>FogLight</Name> <Weight>1</Weight> <MinLength>300</MinLength> <MaxLength>900</MaxLength> </Weather> <Weather> <Name>FogHeavy</Name> <Weight>1</Weight> <MinLength>300</MinLength> <MaxLength>900</MaxLength> </Weather> </Weathers> </WeatherGenerator> <WeatherGenerator> <Voxel>Sand</Voxel> <Weathers> <Weather> <Name>SandStormLight</Name> <Weight>4</Weight> <MinLength>300</MinLength> <MaxLength>1800</MaxLength> </Weather> <Weather> <Name>SandStormHeavy</Name> <Weight>1</Weight> <MinLength>300</MinLength> <MaxLength>3600</MaxLength> </Weather> <Weather> <Name>Dust</Name> <Weight>2</Weight> <MinLength>300</MinLength> <MaxLength>1200</MaxLength> </Weather> </Weathers> </WeatherGenerator> <WeatherGenerator> <Voxel>Ice</Voxel> <Weathers> <Weather> <Name>FogLight</Name> <Weight>1</Weight> <MinLength>300</MinLength> <MaxLength>900</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>FogHeavy</Name> <Weight>1</Weight> <MinLength>300</MinLength> <MaxLength>600</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>RainLight</Name> <Weight>3</Weight> <MinLength>300</MinLength> <MaxLength>1200</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>RainHeavy</Name> <Weight>2</Weight> <MinLength>600</MinLength> <MaxLength>1800</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>ThunderstormLight</Name> <Weight>2</Weight> <MinLength>300</MinLength> <MaxLength>1200</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>ThunderstormHeavy</Name> <Weight>1</Weight> <MinLength>600</MinLength> <MaxLength>1800</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> </Weathers> </WeatherGenerator> <WeatherGenerator> <Voxel>Rock</Voxel> <Weathers> <Weather> <Name>FogLight</Name> <Weight>1</Weight> <MinLength>300</MinLength> <MaxLength>900</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>FogHeavy</Name> <Weight>1</Weight> <MinLength>300</MinLength> <MaxLength>600</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>RainLight</Name> <Weight>3</Weight> <MinLength>300</MinLength> <MaxLength>1200</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>RainHeavy</Name> <Weight>2</Weight> <MinLength>600</MinLength> <MaxLength>1800</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>ThunderstormLight</Name> <Weight>2</Weight> <MinLength>300</MinLength> <MaxLength>1200</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> <Weather> <Name>ThunderstormHeavy</Name> <Weight>1</Weight> <MinLength>600</MinLength> <MaxLength>1800</MaxLength> <SpawnOffset>2000</SpawnOffset> </Weather> </Weathers> </WeatherGenerator> </WeatherGenerators>

I hope it helps to get the update faster ;)
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UbioZur 28 Jun, 2020 @ 2:01am 
Scratch that, I just saw in the comments, that it is done and live, I didn't see it in-game.
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