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Mole - Solo
Story:
The mole likes chaos, and just likes to watch everything burn on both the Resistance side and the Spy side.
General Role Information:
* Is treated as Spy for the Role Count
* If Assassin is enabled, also requires Commander AND Body Guard.
* Spies do not know identity of the Mole
* Commander/Merlin does not know identity of the Mole
* The Mole knows identity of ALL Spies
* The Mole knows the identity of the Commander AND Bodyguard
Explanation:
During Missions: the Mole only gets 1 card, the Sabotage Mission Card. This does force that player to play that card every mission.
Victory:
The Mole obtains victory in either these 2 ways:
1. Play 2 Sabotage Mission Cards
2. Play 1 Sabotage Mission Cards, then have the Resistance and Spies each score 2 points.
Additional Text:
* If the Commander/Assassin is in the game: The Assassin does NOT shoot if the Mole wins by victory condition #1, but he DOES get to shoot for Commander if the Mole would win with victory condition #2. If the Commander is shot, Spies win, if the Body Guard is shot, the Resistance wins, if any other player is shot, the Mole wins.