Cities: Skylines

Cities: Skylines

Loading Screen Mod [Test]
Syd Bat 15 Jan, 2020 @ 3:22pm
Suggestion: RAM usage for Linux
I know that the Windows version(s) have a RAM usage counter when loading a game. I wonder if it is possible to have the same for Linux. If not, is it because of some technical limitation? Thanks.
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Showing 1-9 of 9 comments
thale5  [developer] 27 Mar, 2020 @ 10:14am 
Sorry for my late reply.

The limitation is only practical. There is no cross-platform API for getting the memory information and my development platform is Windows. So I was able to develop the platform-specific part just for Windows.

Has anybody run Steam and the game successfully under VirtualBox?
Syd Bat 27 Mar, 2020 @ 11:50am 
Thanks for answering. I don't know about running the game in a VM, but it might work. Only way to find out is by doing.
thale5  [developer] 28 Mar, 2020 @ 2:12am 
It doesn't. The game requires OpenGL 3.2 which VirtualBox does not provide.
Syd Bat 28 Mar, 2020 @ 9:10am 
Maybe I could look into the specific files on my box and forward them to you. Anything I can do to help.
thale5  [developer] 6 Apr, 2020 @ 8:37am 
Speaking of VirtualBox, I don't think it is fixable for us. The virtualization does not provide the required level of 3D acceleration. It does have OpenGL but only v1 or v2.
Syd Bat 14 Apr, 2020 @ 7:27am 
I guess the only option is to try a dual boot or if you have a spare computer lying around (don't we all ;). If I knew what to look for, I still might be able to help. Like what the ram counter is accessing on a Windows box. I could then see what the equivalent on a Linux box is. Let me know.
Syd Bat 14 Apr, 2020 @ 10:54am 
I just found out that VMWare Player (which is free for one workstation) uses OpenGL 3.3. This might be a solution for you.
thale5  [developer] 20 Apr, 2020 @ 9:29am 
@sydbat Interesting. I think it is possible to export the virtual image from VirtualBox to VMWare.
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