Team Fortress 2

Team Fortress 2

The Fever Heater
Stats
cuz stats
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what if it shot fireballs
nut 5 Jan 2017 @ 8:40pm 
10 percent less damage.
primary fire use 25 metal and can light players on fire.
secondary fire uses 50 metal and launches a projectile that works like the scorch shot.

WHILE HOLDING
plus 1 metal :)
Terakhir diedit oleh nut; 5 Jan 2017 @ 8:42pm
SpazHero 5 Jan 2017 @ 10:05pm 
+Primay fire shoots out a stream of napalm. when fire hits the floor, it remains burning for 5 seconds
+Players hit by napalm catch fire and burn until healed, or put out.
+Players that walk through floor fires catch fire and burn for 5 seconds, or until healed, or put out.
-costs 20 metal per second fired
-Pyros do not catch fire from napalm, or floor fires.
twee 5 Jan 2017 @ 11:01pm 
-10 walk speed
-10 metal used each second
Fires small stream of fire and ignites players
+15 burn damage
How about it's just a weak flamethrower?

Shoots like a flamethrower, using metal instead of it's own ammo pool, and can airblast.
A new way to protect your buildings, and two new ways to deal damage.
Terakhir diedit oleh SINFUL CREATURE; 6 Jan 2017 @ 12:34am
Wuzzle 6 Jan 2017 @ 12:36am 
How about:

Does not need to be reloaded
On hit; allied buliding:
Repairs bulidings using a stream of repairing ala the Medi-Gun
Repairs 5hp per second
Only works at close range
On hit; enemy:
+Ignites players
-Afterburn does only does 1hp of damage a tick
-Afterburn lasts for 2.5 seconds
-100% less secondary ammo
-Prolonged use of this weapon will cause self-damage
-Further prolonged use of this weapon will cause self infilected afterburn
On miss:
-Ignite yourself, stultus
Terakhir diedit oleh Wuzzle; 6 Jan 2017 @ 12:50am
so true 6 Jan 2017 @ 12:58am 
this will be like the cowmangler before the buffs(but nowere near as bad i hope), with all of its hidden stats. this weapon should go in secondary slot. there isnt much there.

STATS THAT SHOW
causes afterburn( cause duh, its f**king fire)
shoots flaming projectile when fired(akin to flare gun)
press mouse2 to shoot a airblast, but it has -50 knockback
using the airblast, you can get rid of flames on your teamates, which will give you 25 health.
-20 damage taken from exlosives to all sentries next to you while equiped
+10 movement speed
-33 afterburn damage
+15 damage vulnerability(while active)
-10 damage
-10 health
STATS THAT DONT SHOW
reflected projectiles do minicrit damage(the same as airblast)
-?clip size(to around 4 bullets)
-100 secondary ammo
reloads while not active
+? afterburn time agianst cloaked spies(around1.5 second more)

I hope tis isnt a broken or useless weapon.
Terakhir diedit oleh so true; 6 Jan 2017 @ 5:10pm
Crez 6 Jan 2017 @ 8:11am 
Diposting pertama kali oleh Sinful Creature:
How about it's just a weak flamethrower?

Shoots like a flamethrower, using metal instead of it's own ammo pool, and can airblast.
A new way to protect your buildings, and two new ways to deal damage.
I'd might take away the airblast part. That's like having another pyro on the team.
10 metal wasted per 1 second of firing: :burns enemy players: :afterburn lasts 3 seconds: :can repair buildings: :short range flamethrower: -10% health on wearaer: :the lower your health gets the more demage it does and heals buildings faster: : full health.2dmg per second.1 dmg per afterburn: :under 10 health.10 dmg per second.5 dmg per afterburn
kazuma 6 Jan 2017 @ 8:21am 
The Fever Heater
Level 5 Flamethrower Arm

Direct damage reduces Medi Gun healing and resist shield effects by 25%.
-15% Damage penalty
-33% Afterburn damage penalty
-50% Afterburn duration
-50% max secondary ammo on wearer
No airblast
No random critical hits

A flamethrower without airblast that does less damage
Gtab Ban 6 Jan 2017 @ 10:52am 
MY STATS:
Pros:
Minicrit damage on cloacked spies
+35% damage on disguised spies
Damage can remove sappers
Covers Dead Ringer spies with jarate (When they simulate their death)
Cons:
-25% Firing speed
4 bullets in a clip
You cannot get extinguished by pyros
No random critical hits
+50% bullet spread
Acts like a flamethrower, but with a 20% damage penalty, a 40% thinner cone of fire, and 25% reduced ammo consumption
Damage bypasses all resistances
Direct damage reduces All healing and resist effects by 35%
When applied continuously to a sapped building, the building will function as if it wasn't sapped, but will still take damage from the Sapper
Uses metal as ammo
Primary fire: Acts like flamethrower, but consumes metal at an alarming rate
Alt fire: fires a flare-like projectile at the cost of 50 metal, it ignites players but does no damage alone, relying souly on it's afterburn.
Cee 6 Jan 2017 @ 4:21pm 
  • Alt-fire shoots out a flare
    • Flare does 30 damage, sets enemies on fire on hit
  • Flare can remove a sapper
  • Attack interval of 1 second

  • Normal shot is a unignited flare that deals 30 damage
    • Normal shot can heal buildings by up to 125 health
      • Healing is determined of users health
  • Attack interval of 2 seconds
  • Weapon does not need to reload
Terakhir diedit oleh Cee; 8 Jan 2017 @ 3:58am
Pffty 6 Jan 2017 @ 5:36pm 
+Heal Buildings with Ammo
+Ignites enemy players
-100% Damage Penalty
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