Team Fortress 2

Team Fortress 2

The Fever Heater
1 question...
How the hell do you hold things with a flamethrower for a hand?
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1-14 van 14 reacties weergegeven
Probably just rest the item on the flamethrowe/arm and the other to keep it still
you dont
Origineel geplaatst door bootstrap925:
How the hell do you hold things with a flamethrower for a hand?
I think the idea is the Engineer uses the other hand, like the Short Circuit.
Origineel geplaatst door ScrapEngineer:
Origineel geplaatst door bootstrap925:
How the hell do you hold things with a flamethrower for a hand?
I think the idea is the Engineer uses the other hand, like the Short Circuit.
Maybe valve will reskin the rubber glove to look mechanical?
this is your welding tool i believe, cause it looks more like a welder then a flame thrower tbh, so you "weld" your machines together, not beat on them XD and it is used to burn spy's bums
Origineel geplaatst door bootstrap925:
Origineel geplaatst door ScrapEngineer:
I think the idea is the Engineer uses the other hand, like the Short Circuit.
Maybe valve will reskin the rubber glove to look mechanical?
You mean the gunslinger? LoL
personally i think this item would ruin engineer. spy is an engie's counter and pyro is a spys counter... this item seems very over powered and would ruin some of the base mechanics of spy.... its a cool concept but i think it shouldnt be added
Origineel geplaatst door Sudden:
Origineel geplaatst door bootstrap925:
Maybe valve will reskin the rubber glove to look mechanical?
You mean the gunslinger? LoL
Well theres already a wrench in this set. Having a gunslinger arm would make no sence.



Origineel geplaatst door Wolfen Vonner Richtophen Brok-n:
this is your welding tool i believe, cause it looks more like a welder then a flame thrower tbh, so you "weld" your machines together, not beat on them XD and it is used to burn spy's bums
This is a secondary. Not the melee. It does not say anywhere that this is a melee nor did i say how would you use it. Just how the hell would you hold your wrench, or shotgun with a welder / flamethrower replacing the hand thats what i said.




Origineel geplaatst door Thor Odinseal:
personally i think this item would ruin engineer. spy is an engie's counter and pyro is a spys counter... this item seems very over powered and would ruin some of the base mechanics of spy.... its a cool concept but i think it shouldnt be added
100% agree.
Laatst bewerkt door bootstrap925; 10 jan 2017 om 15:23
Origineel geplaatst door CARCHA:
aloh
u wot m8
Origineel geplaatst door bootstrap925:
Origineel geplaatst door Sudden:
You mean the gunslinger? LoL
Well theres already a wrench in this set. Having a gunslinger arm would make no sence.

He was talking about a mechanical arm replacing the hand with the rubber glove. That's what the gunslinger is. Also this item replaces the rubber hand, so his comment didn't make much sense. That's what I was pointing out.
Origineel geplaatst door Thor Odinseal:
personally i think this item would ruin engineer. spy is an engie's counter and pyro is a spys counter... this item seems very over powered and would ruin some of the base mechanics of spy.... its a cool concept but i think it shouldnt be added

"ruin some of the base mechanics of" Lets see here... The pomson 5000 ruins the only thing medics mechanics do... the short circit dumps on soldiers and demomen forcing them to need to use their least powerful weapons to fight, oh and the pomson 5000 also ruins even more of spies base mechanics of their invis watches... I don't think valve cares about an engineer item ruining other classes.
suggestion: make it off hand, so left hand by default.
How to hold it? I would expect him to make a certain part of the modle like a holster or something then! have a little trigger puller inside that arm, or a holder for items..
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