RimWorld

RimWorld

Dubs Bad Hygiene
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Dubwise  [udvikler] 5. okt. 2017 kl. 9:55
2
BUG REPORTS
post bug reports here please thank you
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Keller Max 27. maj 2018 kl. 8:12 
Oprindeligt skrevet af Dubwise:
crashed from just clicking on a latrine?
Yes. This latrine was built normaly and crashed the game when i left clicked on it.
Dubwise  [udvikler] 27. maj 2018 kl. 8:24 
bizarre, never seen or heard of that, the whitespace error only triggers once per game and cant crash it
Mizzbehavin 27. maj 2018 kl. 16:39 
DubsBadHygiene.CompPipe CompInspectStringExtra ended with whitespace: Sewage gridID=1

Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
Verse.ThingWithComps:InspectStringPartsFromComps()
Verse.ThingWithComps:GetInspectString()
DubsBadHygiene.WaterTower:GetInspectString()
RimWorld.InspectPaneFiller:DrawInspectStringFor(ISelectable, Rect)
RimWorld.InspectPaneFiller:DoPaneContentsFor(ISelectable, Rect)
RimWorld.MainTabWindow_Inspect:DoPaneContents(Rect)
RimWorld.InspectPaneUtility:InspectPaneOnGUI(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)


wondering what this bug is
Mizzbehavin 27. maj 2018 kl. 16:41 
I can't get water to go into my water tower.
Dubwise  [udvikler] 27. maj 2018 kl. 16:49 
i just explained that bug on the last page, the water tower needs to be placed over ground water which is highlighted when you click to build one
dan0uge 27. maj 2018 kl. 17:59 
Latrines disappear as soon as they are built, no ressources get left behind. Happens even when only the "Bad Hygiene" mod is enabled. Here is the errors that appear in dev mode and that seem related:

Could not resolve cross-reference: No Verse.ThingDef named fecalsludge found to give to Verse.ThingCountClass (35x null) Verse.Log:Error(String) Verse.WantedRefForObject:TryResolve(FailMode) Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode) Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean) Verse.ModMetaData:Init() Verse.ModMetaData:.ctor(WorkshopItem) Verse.ModLister:RebuildModList() RimWorld.Page_ModsConfig:PreOpen() Verse.WindowStack:Add(Window) RimWorld.MainMenuDrawer:<DoMainMenuControls>m__6() Verse.ListableOption:DrawOption(Vector2, Single) Verse.OptionListingUtility:DrawOptionListing(Rect, List`1) RimWorld.MainMenuDrawer:DoMainMenuControls(Rect, Boolean) RimWorld.MainMenuDrawer:MainMenuOnGUI_Patch1() Verse.UIRoot_Entry:DoMainMenu() Verse.UIRoot_Entry:UIRootOnGUI() Verse.Root:OnGUI() Could not resolve cross-reference: No Verse.ThingDef named fecalsludge found to give to Verse.ThingCountClass (1x null) Verse.Log:Error(String) Verse.WantedRefForObject:TryResolve(FailMode) Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode) Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean) Verse.ModMetaData:Init() Verse.ModMetaData:.ctor(WorkshopItem) Verse.ModLister:RebuildModList() RimWorld.Page_ModsConfig:PreOpen() Verse.WindowStack:Add(Window) RimWorld.MainMenuDrawer:<DoMainMenuControls>m__6() Verse.ListableOption:DrawOption(Vector2, Single) Verse.OptionListingUtility:DrawOptionListing(Rect, List`1) RimWorld.MainMenuDrawer:DoMainMenuControls(Rect, Boolean) RimWorld.MainMenuDrawer:MainMenuOnGUI_Patch1() Verse.UIRoot_Entry:DoMainMenu() Verse.UIRoot_Entry:UIRootOnGUI() Verse.Root:OnGUI()
Dubwise  [udvikler] 27. maj 2018 kl. 18:17 
are you using the test version from drop box? or is it an old save from a previous version of rimworld?
Sidst redigeret af Dubwise; 27. maj 2018 kl. 18:18
dan0uge 27. maj 2018 kl. 18:26 
Oprindeligt skrevet af Dubwise:
are you using the test version from drop box? or is it an old save from a previous version of rimworld?

I didn't know there was a "dropbox" version, where do I see the link? And no it is not from a previous version.
Dubwise  [udvikler] 27. maj 2018 kl. 18:33 
well thats odd because fecalsludge doesn't exist in the current version of the mod on steam, did you sub to any mods that mod my mod?
Sidst redigeret af Dubwise; 27. maj 2018 kl. 18:33
dan0uge 27. maj 2018 kl. 20:38 
Oprindeligt skrevet af Dubwise:
well thats odd because fecalsludge doesn't exist in the current version of the mod on steam, did you sub to any mods that mod my mod?

I am subbed to many other mods, but i tried starting a new game with only your mod from steam and this still happened.

However, I'm happy to say that I found a link to your dropbox version and the issue no longer occurs when I use it. Don't know what the problem was, but thanks for your quick replies, it's much appreciated :)
Sidst redigeret af dan0uge; 27. maj 2018 kl. 20:39
Dubwise  [udvikler] 28. maj 2018 kl. 4:53 
a few people have been having trouble with the steam versions of mods recently, things like not downloading properly, errors that shouldn't be possible, water grids getting reset randomly, then when they try the private test versions it works fine, there is a couple of mods that mod my mod like one for septic tanks another that adds power to the towers, i have no idea whats causing any of this without seeing it my self and being able to test it
Idelacio 4. juni 2018 kl. 0:46 
Hey, was loading saves fine yesterday but this morning I'm getting save failiures. Is there a new update thats not save compatible?

Exception printing sewagePipe1110620 at (129, 0, 136): System.ArgumentNullException: Argument cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[UnityEngine.Material,Verse.MaterialAtlasPool+MaterialAtlas].ContainsKey (UnityEngine.Material key) [0x00000] in <filename unknown>:0
at Verse.MaterialAtlasPool.SubMaterialFromAtlas (UnityEngine.Material mat, LinkDirections LinkSet) [0x00000] in <filename unknown>:0
at DubsBadHygiene.Graphic_LinkedPipe.LinkedPipeDrawMatFrom (Verse.Thing parent, IntVec3 cell) [0x00000] in <filename unknown>:0
at DubsBadHygiene.Graphic_LinkedPipe.Print (Verse.SectionLayer layer, Verse.Thing parent) [0x00000] in <filename unknown>:0
at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0
at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom(Thing)
Verse.SectionLayer_Things:Regenerate()
Verse.Section:RegenerateAllLayers()
Verse.MapDrawer:RegenerateEverythingNow()
Verse.Map:<FinalizeInit>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()

I get a TON of these on save load and it affects old saves as well.
Dubwise  [udvikler] 4. juni 2018 kl. 5:31 
no update, you could try v2.2.0 that i just released onthe forum though, probably fixes it

thats 2.2.2 now
Sidst redigeret af Dubwise; 4. juni 2018 kl. 15:34
Idelacio 4. juni 2018 kl. 19:04 
Thanks, when I have a spare few I'll isolate the updated mods and see what happens. Only ones that updated were Fluffy's mods, version checker and the advanced chem fuel mod. What did they dooo?! O_o
Idelacio 5. juni 2018 kl. 5:25 
I've isolated the issue as Mod Check. Not what I was expecting, truth be told.
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