RimWorld
Dubs Bad Hygiene
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Dubwise  [ontwikkelaar] 5 okt 2017 om 9:55
2
BUG REPORTS
post bug reports here please thank you
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Origineel geplaatst door Dubwise:
crashed from just clicking on a latrine?
Yes. This latrine was built normaly and crashed the game when i left clicked on it.
Dubwise  [ontwikkelaar] 27 mei 2018 om 8:24 
bizarre, never seen or heard of that, the whitespace error only triggers once per game and cant crash it
DubsBadHygiene.CompPipe CompInspectStringExtra ended with whitespace: Sewage gridID=1

Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
Verse.ThingWithComps:InspectStringPartsFromComps()
Verse.ThingWithComps:GetInspectString()
DubsBadHygiene.WaterTower:GetInspectString()
RimWorld.InspectPaneFiller:DrawInspectStringFor(ISelectable, Rect)
RimWorld.InspectPaneFiller:DoPaneContentsFor(ISelectable, Rect)
RimWorld.MainTabWindow_Inspect:DoPaneContents(Rect)
RimWorld.InspectPaneUtility:InspectPaneOnGUI(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)


wondering what this bug is
I can't get water to go into my water tower.
Dubwise  [ontwikkelaar] 27 mei 2018 om 16:49 
i just explained that bug on the last page, the water tower needs to be placed over ground water which is highlighted when you click to build one
Latrines disappear as soon as they are built, no ressources get left behind. Happens even when only the "Bad Hygiene" mod is enabled. Here is the errors that appear in dev mode and that seem related:

Could not resolve cross-reference: No Verse.ThingDef named fecalsludge found to give to Verse.ThingCountClass (35x null) Verse.Log:Error(String) Verse.WantedRefForObject:TryResolve(FailMode) Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode) Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean) Verse.ModMetaData:Init() Verse.ModMetaData:.ctor(WorkshopItem) Verse.ModLister:RebuildModList() RimWorld.Page_ModsConfig:PreOpen() Verse.WindowStack:Add(Window) RimWorld.MainMenuDrawer:<DoMainMenuControls>m__6() Verse.ListableOption:DrawOption(Vector2, Single) Verse.OptionListingUtility:DrawOptionListing(Rect, List`1) RimWorld.MainMenuDrawer:DoMainMenuControls(Rect, Boolean) RimWorld.MainMenuDrawer:MainMenuOnGUI_Patch1() Verse.UIRoot_Entry:DoMainMenu() Verse.UIRoot_Entry:UIRootOnGUI() Verse.Root:OnGUI() Could not resolve cross-reference: No Verse.ThingDef named fecalsludge found to give to Verse.ThingCountClass (1x null) Verse.Log:Error(String) Verse.WantedRefForObject:TryResolve(FailMode) Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode) Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean) Verse.ModMetaData:Init() Verse.ModMetaData:.ctor(WorkshopItem) Verse.ModLister:RebuildModList() RimWorld.Page_ModsConfig:PreOpen() Verse.WindowStack:Add(Window) RimWorld.MainMenuDrawer:<DoMainMenuControls>m__6() Verse.ListableOption:DrawOption(Vector2, Single) Verse.OptionListingUtility:DrawOptionListing(Rect, List`1) RimWorld.MainMenuDrawer:DoMainMenuControls(Rect, Boolean) RimWorld.MainMenuDrawer:MainMenuOnGUI_Patch1() Verse.UIRoot_Entry:DoMainMenu() Verse.UIRoot_Entry:UIRootOnGUI() Verse.Root:OnGUI()
Dubwise  [ontwikkelaar] 27 mei 2018 om 18:17 
are you using the test version from drop box? or is it an old save from a previous version of rimworld?
Laatst bewerkt door Dubwise; 27 mei 2018 om 18:18
Origineel geplaatst door Dubwise:
are you using the test version from drop box? or is it an old save from a previous version of rimworld?

I didn't know there was a "dropbox" version, where do I see the link? And no it is not from a previous version.
Dubwise  [ontwikkelaar] 27 mei 2018 om 18:33 
well thats odd because fecalsludge doesn't exist in the current version of the mod on steam, did you sub to any mods that mod my mod?
Laatst bewerkt door Dubwise; 27 mei 2018 om 18:33
Origineel geplaatst door Dubwise:
well thats odd because fecalsludge doesn't exist in the current version of the mod on steam, did you sub to any mods that mod my mod?

I am subbed to many other mods, but i tried starting a new game with only your mod from steam and this still happened.

However, I'm happy to say that I found a link to your dropbox version and the issue no longer occurs when I use it. Don't know what the problem was, but thanks for your quick replies, it's much appreciated :)
Laatst bewerkt door dan0uge; 27 mei 2018 om 20:39
Dubwise  [ontwikkelaar] 28 mei 2018 om 4:53 
a few people have been having trouble with the steam versions of mods recently, things like not downloading properly, errors that shouldn't be possible, water grids getting reset randomly, then when they try the private test versions it works fine, there is a couple of mods that mod my mod like one for septic tanks another that adds power to the towers, i have no idea whats causing any of this without seeing it my self and being able to test it
Hey, was loading saves fine yesterday but this morning I'm getting save failiures. Is there a new update thats not save compatible?

Exception printing sewagePipe1110620 at (129, 0, 136): System.ArgumentNullException: Argument cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[UnityEngine.Material,Verse.MaterialAtlasPool+MaterialAtlas].ContainsKey (UnityEngine.Material key) [0x00000] in <filename unknown>:0
at Verse.MaterialAtlasPool.SubMaterialFromAtlas (UnityEngine.Material mat, LinkDirections LinkSet) [0x00000] in <filename unknown>:0
at DubsBadHygiene.Graphic_LinkedPipe.LinkedPipeDrawMatFrom (Verse.Thing parent, IntVec3 cell) [0x00000] in <filename unknown>:0
at DubsBadHygiene.Graphic_LinkedPipe.Print (Verse.SectionLayer layer, Verse.Thing parent) [0x00000] in <filename unknown>:0
at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0
at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom(Thing)
Verse.SectionLayer_Things:Regenerate()
Verse.Section:RegenerateAllLayers()
Verse.MapDrawer:RegenerateEverythingNow()
Verse.Map:<FinalizeInit>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()

I get a TON of these on save load and it affects old saves as well.
Dubwise  [ontwikkelaar] 4 jun 2018 om 5:31 
no update, you could try v2.2.0 that i just released onthe forum though, probably fixes it

thats 2.2.2 now
Laatst bewerkt door Dubwise; 4 jun 2018 om 15:34
Thanks, when I have a spare few I'll isolate the updated mods and see what happens. Only ones that updated were Fluffy's mods, version checker and the advanced chem fuel mod. What did they dooo?! O_o
I've isolated the issue as Mod Check. Not what I was expecting, truth be told.
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