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The mod Do Not Disturb conflicts with the hygiene mod. Maybe this exception is that. When pawns sleep, Do Not Disturb has them setting forbidden flag on their bedroom doors. It nicely handles some cases, but not this one. When a pawn is waking up, Hygiene does its path checks before DND has removed the door flag. This is the first time I've seen an exception throw. Normally the pawns just go on the floor while DND is unlocking their door.
Edit: Dingo says your check is too soon.
Don´t think I had that before. Also, I don´t really see any negative effect, water is still flowing in the water towers. pipes are still there ( an error I had from time to time in earlier rimworld builds).
Just flashes red errors until log stops.
If you have a bathroom with linked toilet and build a shower, the shower is not linked. I suppose they should be checking for other linked items on spawn?
it says: "Work speed factor +10% (inactive)" the connection "Lines"? don't appear at all.
I'm not sure this was intended, so I'm reporting it here. My current colony is neolithic for the long run, using only latrines and tubs. I'm disposing of fecal sludge by collecting it in zones in a fairly large river and kicking them over. However, the dirty water doesn't pass under bridges, instead stays stuck along the upstream side of the bridge. I solved this mainly cosmetic problem by placing the waste zone downstream from all bridges, and now the dirt washes neatly away.
So, is it intended that fecal sludge in river water doesn't pass under bridges? I first had the problem with modded heavy bridge, but tested this with vanilla bridge too, with same result. Currently in this gameplay I've been having an ice age for a year, so haven't yet seen the effect of rain on this problem.
Vudojir threw exception in WorkGiver washPatient: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.Thing.get_Map () [0x0001b] in <a53a58c7de254132b59afc478cafd9ed>:0
at DubsBadHygiene.WorkGiver_washPatient+<>c__DisplayClass2_0.<PotentialWorkThingsGlobal>b__0 (Verse.Pawn x) [0x00003] in <5424ce500161447fbb75f2d4a0d1d769>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Verse.GenClosest.ClosestThing_Global (Verse.IntVec3 center, System.Collections.IEnumerable searchSet, System.Single maxDistance, System.Predicate`1[T] validator, System.Func`2[T,TResult] priorityGetter) [0x00131] in <a53a58c7de254132b59afc478cafd9ed>:0
at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3 root, Verse.Map map, Verse.ThingRequest thingReq, Verse.AI.PathEndMode peMode, Verse.TraverseParms traverseParams, System.Single maxDistance, System.Predicate`1[T] validator, System.Collections.Generic.IEnumerable`1[T] customGlobalSearchSet, System.Int32 searchRegionsMin, System.Int32 searchRegionsMax, System.Boolean forceAllowGlobalSearch, Verse.RegionType traversableRegionTypes, System.Boolean ignoreEntirelyForbiddenRegions) [0x0014e] in <a53a58c7de254132b59afc478cafd9ed>:0
at RimWorld.JobGiver_Work.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00411] in <a53a58c7de254132b59afc478cafd9ed>:0
Verse.Log:Error(String, Boolean)
RimWorld.JobGiver_Work:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()