RimWorld

RimWorld

CaveBiome
Sinogard 15 Jan, 2017 @ 7:09pm
BUG: Performance issue during "turning off" of "Glowing stone grass" during changing of state
Hey man, I really like your mod. Good job and please continue to make it better.

I noticed one thing. During time when glowing stone grass "turning off" it's doing havok with my game. Everything is sluggish (playing biggest size of map). When last grass "turn off" everything running again very smoothly. Can you please take a look on this issue? In case I'm doing something wrong, please let me know.

Looking forward to your reply.
Last edited by Sinogard; 16 Jan, 2017 @ 10:34am
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Showing 1-8 of 8 comments
Daeharde Trihardt 18 Feb, 2017 @ 9:57am 
I'm running a 980TI and an Intel 7 -6700k. Getting pretty similar issues myself.
Last edited by Daeharde Trihardt; 18 Feb, 2017 @ 9:57am
Sinogard 19 Feb, 2017 @ 2:40pm 
Already month passed and no comment form dev :-( C'mon man, at least tell us, if you read our comments.
Rubitron 5001 14 Mar, 2017 @ 3:12am 
I have the same issue. Does anyone know of a way to disable the glow of the stone grass?
Sinogard 14 Mar, 2017 @ 4:54pm 
Unfortunately I didn't found solution. :-( And no answer from creator of mod.
Rikiki  [developer] 15 Mar, 2017 @ 1:12am 
Sorry guys, I did not saw this thread.
It dems ATI graphic cards does not handle dynamic glowers very well.
I will soon post an update of the mod that should reduce performance issues.
Sinogard 16 Mar, 2017 @ 5:40pm 
Cool. Looking forward.
Daeharde Trihardt 17 Mar, 2017 @ 10:39am 
Thanks for the response, Rikiki.
Rubitron 5001 12 May, 2017 @ 10:57am 
Originally posted by Rikiki:
Sorry guys, I did not saw this thread.
It dems ATI graphic cards does not handle dynamic glowers very well.
I will soon post an update of the mod that should reduce performance issues.

Has this been updated? I want to start a new colony but don't want to have to abandon it.
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Showing 1-8 of 8 comments
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