Stellaris

Stellaris

Stellaris Zero
Plague
This is just some fan fiction I had while playing your mod. Hope it tickles your fancy.

Plague
- Starvation or pops in low habitability are perfect conditions for plague.
- Spreads among trade routes and smugglers.
- Plague (a) Affects one species.
- Plague (b) Affects one catagory. (mammals, fungal, anthropod, etc)
- Plague (c) Affects all pops.
(- Plague (d) Intelligent Hive Mind Virus. Infected pops form new species; attempt to seccede.)

Diplomacy
- Close borders to infected empires.
- End migration treaties before there's a problem.
- Research Agreements give bonus to researching a cure.

Policy
- Purging is a viable strategy for dealing with plague. Don't discount it.
- You should probably forbid migration within your empire.
- Refugees may have the plague. Xenophobes proclaim.

Tech
- Mid game tech allows your science vessel to assist research for a cure on sick planets.
- Mid-Late game tech allows you to use biological warfare.

Ethics
- Xenophobic factions and ethics will see a rise in popularity during plague.
- If the cure was part of a research agreement between empires, your pops gain xenophile.
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Showing 1-3 of 3 comments
Emmiboo  [developer] 26 Jan, 2017 @ 10:24am 
Apperently we're both infected with the same hive mind virus because these were my plans almost to the word :D

I have too much real life going on to keep developing this mod the way I'd like to, so I'm looking for someone to more-or-less take over the project. If you're at all interested, send me a friend request on steam, we should talk!
I appreciate the offer but I'm going to decline. I'd advise taking a break and coming back once Stellaris slows down with these major updates. Hopefully in a year or two it will be more robust.
Emmiboo  [developer] 26 Jan, 2017 @ 8:46pm 
No problemo ;)

I doubt I'll be doing any Stellaris modding in the future, even when the huge updates are done. I realized that with the time I spent on making this mod, I probably could have just made an original strategy game without the problems I see in Stellaris's design to begin with :P
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Showing 1-3 of 3 comments
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