Stellaris

Stellaris

Stellaris Zero
Emmiboo  [developer] 14 Jan, 2017 @ 4:48pm
Compatibility Discussion
To help keep the main comments section cleaner for those with non-compatibility related discussion and questions, I ask that you post future discussion on compatibility here.

Thanks.
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Showing 1-15 of 28 comments
GonzoCreed 14 Jan, 2017 @ 4:57pm 
Lets say you download this mod and load up a save. Will this effect and destroy the save?

Sidenote: I am playing with some mods, I believe you can look at my mods list if you're that interested.
Emmiboo  [developer] 14 Jan, 2017 @ 5:04pm 
@GonzoCreed It won't destroy a save just through the act of loading it. You'd have to overwrite the old save with the mod running to destroy it.
//Axius27 14 Jan, 2017 @ 5:11pm 
Did you alter the war names at all? I kinda want to keep using the "War Name Variety (No More Brawls)" mod.
Emmiboo  [developer] 14 Jan, 2017 @ 5:23pm 
@Axius27 I slightly altered the war names, so not at the moment. But that's one of the few mods I'd be willing to go out of my way to ensure compatibillity with.

So perhaps in the next version it will work, but it probably won't right now.
Ell 14 Jan, 2017 @ 5:34pm 
If I started a game with this and Alphamod at the same time, what issues would there be?
Emmiboo  [developer] 14 Jan, 2017 @ 5:39pm 
@Lord Caelvanir The dark gods would be awakened and humanity would enter an age of darkness. Also your game would probably crash.
tmonahan23 15 Jan, 2017 @ 7:50am 
What mods are compatable with this? ex- isb balance/doomsbay weapons? 3.0 with new ships like the dreadnaught? etc...
Steven 15 Jan, 2017 @ 9:10am 
Are music mods compatible?
The Rioter 15 Jan, 2017 @ 10:09am 
Lol so this mod is most likely immpossible to ever be compatible with the Ethic and Government Rebuild mod
Emmiboo  [developer] 15 Jan, 2017 @ 2:20pm 
@tmonahan23 Asthetic only mods are generally ok. I'm not 100% sure about mods that add ship, but they're probably ok as well. Anything else probably wont be.

@Steven Music mods are a-okay ;)

@The Rioter Pretty much, yeah
tmonahan23 15 Jan, 2017 @ 6:26pm 
Could you list the files your mod touches

Place this inside your mod's description page just so people know and can get a better idea if mods they are using might or might not function with your mod

thanks
Emmiboo  [developer] 15 Jan, 2017 @ 8:13pm 
@tmonahan23 Such a list would be misleading because this mod removes some vanilla entities that other mods might reference.

Ffor example, anything referencing the vanilla governments wouldn't work, even if it didn't have any file conflicts.
What VERSIONS can the Mod be used with? Could I use it with 1.2.5?
MerlinEngine 16 Jan, 2017 @ 8:31am 
1) Are all trait mods currently incompatible?
2) Are mods for new planetary starting locations incompatible?
3) Is the Fallen Empires Expanded mod incompatible? Have Fallen Empires been edited in any way by this mod?
4) Would a mod replacing fighter & bomber values (such as damage and speed), and includes new hanger sections for ship builds be incompatible?


I will probably test run this mod even without any of the others, but I admit I don’t like playing with only bland vanilla traits, and I am particularly keen on playing this with Fallen Empires expanded.
Last edited by MerlinEngine; 16 Jan, 2017 @ 8:40am
tmonahan23 16 Jan, 2017 @ 5:14pm 
i will defiantly try the mod out once im done with my present playthroguh

I'm wondering if there is a way to build what you have as a sub level to the vanilla game's governments.

im guess right now,..till i get to play it =)



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