Stellaris

Stellaris

Stellaris Zero
V3N0M 16 Jan, 2017 @ 7:27pm
diplomatic relationship ideas
I haven't seen any mods add new diplomatic relationships but i think they could add to the game without increasing the complexity

-Privateers: You sponsor a pirate nation, they plunder your neighbors and pay you tribute. Not exactly a guarantee of independence but it will make your neighbors mad and they might declare war on you..unless you have a defensive pact to hide behind.

-Citizenship: special diplomatic relationship between empires and civilians. Civilian factions won't jeopardize your economy by automatically going to war. The terms of the relationship would vary between government types-some governments could conscript civilian ships or get active sensor links from them.

-March: variation of a tributary but instead of giving you resources they give you a portion of their fleet capacity. You could also recruit armies of their species.

-And private colony ships could create a corporate vassal instead of a colony with skewed ethics.
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Showing 1-5 of 5 comments
Tillotson 16 Jan, 2017 @ 8:19pm 
I love these ideas and perhaps if i could add on to it. If there could be change in government after certin criteria have been met. Pirates- corporation, Democracy- Fallen democracy-Empire.
Emmiboo  [developer] 16 Jan, 2017 @ 9:02pm 
I'll comment on these one at a time then:

Privateers: I so wanted to do this in the first version, but mods cant add diplomatic buttons so I eventually abandoned the idea. At least we're on the same page ;)

Citizenship: This would be WAY more work than you'd expect. I only know this after countless grueling hours trying to get civilians to work at all. I don't think expanding on them would be a bad thing, but the effort required would be better spent elsewhere.

March: Meh, I don't know that it would really add that much to the game. Your military is basically tied to resources anyways, so it would probably function more or less as a renamed tributary.

Private Colonies: I had this half finished when I released the mod, but cut it for time. It didn't work quite like you described, but the same basic concept. I might finish it up in a future version though, we'll see :)
Last edited by Emmiboo; 16 Jan, 2017 @ 9:05pm
Emmiboo  [developer] 16 Jan, 2017 @ 9:04pm 
@Tillotson
Already a thing, you just haven't come across it yet :D
Get your democratic tradition to "forgotten", I think you'll be quite satisfied!
Last edited by Emmiboo; 16 Jan, 2017 @ 9:05pm
V3N0M 19 Jan, 2017 @ 7:57pm 
Any hance of a new policy to decide how civilian ships are used in your empire? Say, something to allow you to conscript civilian ships and add them to your fleet or deregulate them to give them better weapons (at the risk of giving rebels better weapons too?) Something to make them more than just a source of income for pirates (who should really just tax passing freighters instead of blowing them up)

EDit: actually I have a better idea. Scrap civilian ships altogether, give pirate empires access to all bombardment options but give them a modifier so that limited bombardment steals credits instead of doing damage.
Last edited by V3N0M; 19 Jan, 2017 @ 8:01pm
Nephatrine 21 Jan, 2017 @ 12:06am 
Originally posted by Lord bobyness:
Privateers: I so wanted to do this in the first version, but mods cant add diplomatic buttons so I eventually abandoned the idea. At least we're on the same page ;)

There is another mod that adds Privateers and various other subject types. New diplomatic options cannot be presented in the normal diplomacy window, but they can be added as war goals so you can Privateer-ize another nation like that. I'm glad you left this out altogether though as I'd rather no system than a half-baked one.
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