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Privateers: I so wanted to do this in the first version, but mods cant add diplomatic buttons so I eventually abandoned the idea. At least we're on the same page ;)
Citizenship: This would be WAY more work than you'd expect. I only know this after countless grueling hours trying to get civilians to work at all. I don't think expanding on them would be a bad thing, but the effort required would be better spent elsewhere.
March: Meh, I don't know that it would really add that much to the game. Your military is basically tied to resources anyways, so it would probably function more or less as a renamed tributary.
Private Colonies: I had this half finished when I released the mod, but cut it for time. It didn't work quite like you described, but the same basic concept. I might finish it up in a future version though, we'll see :)
Already a thing, you just haven't come across it yet :D
Get your democratic tradition to "forgotten", I think you'll be quite satisfied!
EDit: actually I have a better idea. Scrap civilian ships altogether, give pirate empires access to all bombardment options but give them a modifier so that limited bombardment steals credits instead of doing damage.
There is another mod that adds Privateers and various other subject types. New diplomatic options cannot be presented in the normal diplomacy window, but they can be added as war goals so you can Privateer-ize another nation like that. I'm glad you left this out altogether though as I'd rather no system than a half-baked one.