Space Engineers

Space Engineers

[Archive] Rdav's EZ- Turret AI
 This topic has been pinned, so it's probably important
Rdav  [developer] 16 Jan, 2017 @ 5:38pm
Bug-Reports & General Discussion
As title, please try and be as descriptive as possible in bug-reports! world files or blueprints are very much appreciated for bug-hunting!

Current Confirmed Bugs:
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~ Some mods are incompatible
~ Small ship module does not detect azimuth rotor in one of the two allowed orientations (fixed)
~ Small ship reloadable launchers currently have some issues
Last edited by Rdav; 20 Jan, 2017 @ 11:52am
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Showing 76-88 of 88 comments
Paul Drive 26 Jan, 2019 @ 2:37am 
it use to work with 2 vertical rotors Keen did something a update or 2 ago that screwed it I told Rdav I'm waiting on him finding a workaround or keen fixing their crap that screwed this in the 1st place?
Linaret 26 Jan, 2019 @ 4:58am 
i have three rotors in total. one for horizontal and 2 vor the vertical rotors.
i managed that the turrets follows the lead turrets sight, but somehow doesen't shoot (again).

https://steamuserimages-a.akamaihd.net/ugc/957480104870229623/BB8901CDA2C3FAA4F1CB2A6AF79763229AF89283/
Adyne 26 Jan, 2019 @ 11:25pm 
Ok thanks. I guess I have to buuild my turrets with one rotor then.
Adyne 27 Jan, 2019 @ 2:33am 
Another quick question.
I've build a large turret, I hve tried it out and it worked until I logged out.
After I have logged in again the AI says "No azimuth rotor found".

I don't know what this means, or why it is suddenly not working anymore.
Linaret 27 Jan, 2019 @ 4:45am 
Have the same problem, and don't know how to fix.
It means the script does not recognize your build rotors and therefore can't use them to turn the turret.
I tryed to recompile the script and deleting / pasting it again in the textbox, but did not work for me.
Cap'n MacHaddish 17 Mar, 2019 @ 10:45am 
BUG: Script does NOT work if the azimuth rotor is upside down (i.e. the turret is on the bottom of the ship); gives the following error "Azimuth Rotor Not Found". Works perfectly when right side up
Cogs 24 Mar, 2019 @ 10:02pm 
1 Does this support turrets with guns mounted on two rotors?

2 Does this mod support barrage functionality (i.e the launchers fire in a staggered fashion have a higher total RPM, but less damage per volley)
Linaret 24 Mar, 2019 @ 10:34pm 
1. I managed to do that.
2. no clue
Hazelnut 26 Apr, 2019 @ 2:45pm 
Thanks for the script RDav, unfortunately I am having an issue with it. I built a turret which is tracking along with an interior turret alright but when I test it with a target it doesn't shoot. I have 8 gatling guns (loaded) in creative and they fire just fine from a cockpit hotbar, but your script doesn't seem to be able to fire them.

Any idea why that might be? I'm testing using a fighter that I changed to be owned by pirates in creative where I can access any terminal. It has a defense shield so it lasts more than a few seconds and I only get fired at by the interior turret.

Using large grid base rotor to small grid mid section with the PB & TB and a small rotor for elevation. I can upload a BP if you want for debugging, but hopefully you can just tell me what simple thing I have done wrong... :)

I tested with drones from a pirate base after reading back that movement is used to decide whether to fire. It does fire a single gatling at the drone, but only one out of eight which kinda defeats the objective.
Last edited by Hazelnut; 26 Apr, 2019 @ 3:22pm
Snaking Gamer 30 May, 2019 @ 4:43pm 
My turret is built EXACTLY like the rocket turret in the video but says a bunch of errors in the programmable block.
Blue64 4 Jun, 2019 @ 5:12pm 
This is kind of awkward, but, you forgot to include Power in this thing!

It has a Reactor, attached to an LCD & the Floor, but no Uranium, and no viable access points. You either need to grind the Middle LCD, some spot in the underside of the floor, or attach your own power.

Additionally I would like to point out that your Large Grid version has the Arrow LCD attached to the LCD, not the Timer Block, forcing us to manually change it over.
le doc 20 Jun, 2019 @ 9:14am 
hi there is a compilation problem when im looking into the prog block , also the scipt isn t able to find out the rotors weapons etc
Blue64 21 Jun, 2019 @ 3:45am 
Originally posted by le doc:
hi there is a compilation problem when im looking into the prog block , also the scipt isn t able to find out the rotors weapons etc
This specific "Script" is available as a Blueprint, with a Large & Small Grid Programming Block containing the actual Script & a Timer Block, as well as some attached LCDs to show you which way is Forward or Up (depending upon how you want to orient the Blocks).

You should be placing the Programming Block in between the 1st & 2nd Rotors for optimal effect, near the Center of the Turret.

Additionally, have you also followed the instructions for the Script on the front page?
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