RimWorld

RimWorld

Mechanoid Recycling [deprecated]
Poroh  [developer] 17 Jan, 2017 @ 2:04pm
Ideas
If you have any ideas for what else can be extracted from mechanoids or what we can do with that junk - do not be shy :SBpenguin:
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Showing 1-14 of 14 comments
nimmygreen 24 Feb, 2017 @ 8:57am 
use the eye's for more accurate turret
lechkingofdead 9 Mar, 2017 @ 3:19pm 
ok i dont see thes much or at all im my games but useing the syther blades as a melay wepion or even as a arm but making the your pawn unably to do simple things like halling make it harder to eat and all that but that do arond the same ass the cyther normaly but with the excption that thay may have a good cqc skill (close quarters combat) have to do it the meme is coming to mind (klose quarters kombat) and its a mortal kombat came to mindyou may be able to get what im saying becus im to lazy to find out how to spell the acale name of the skill its the vary top skill above shotting
Last edited by lechkingofdead; 9 Mar, 2017 @ 3:20pm
Tiny4741 18 Jul, 2017 @ 9:05am 
I think that plan you have to be able to insert a human brain into a mechanoid is a pretty good idea. I think it could be a way to make mechanoids an addition to your colony. For combat purposes and stuff.
Chap 19 Jul, 2017 @ 4:53pm 
maybe instead of a human brain you use the AI persona, it just wouldnt make sense for a living human brain to keep living inside a scyther or a centipede, the AI persona seems like a better idea anyway, it would make it so that you wouldnt just have to use the AI for the ship, but as a replacement for the mechs brain. it would also stop early game people with mechs because human brains are too easy to come by, the truth of the matter is that if you use human brains to replace mechanoid brains then one could hypothetically just get hords and hords of mechs in early or mid game. also if you made a mech have a AI persona instead of a human brain people wouldnt want to take their super priceless mech with a really expensive brain into battle. in early and mid game mechs are going to be hard tp get, but in late game your already somewhat OP, so a mech horde will just be another cornflake to your cerial bowl.

edit: it is my understanding that human brains are not a part of the game yet, so you would either have to add a human brain into the game from scratch, or get the source code for human brains from someone elses mod
Last edited by Chap; 19 Jul, 2017 @ 9:50pm
refugeedrone 7 Aug, 2017 @ 6:55pm 
id like to see some sort of power genarator from extracting power cores form mechanoids. it could be extract X number of cores and craft into a genarator.

i also think hull plating should be more common than the electronics being as you did do alot of damage the to mechanoid.

also maybe make it where you have to reconfigure the parts of the mechanoids so theyll go on humans for balance. its a little op when half of my pawns have bionic eyes after my first ship event
Last edited by refugeedrone; 7 Aug, 2017 @ 6:56pm
Dmilky 11 Aug, 2017 @ 11:45pm 
possibly make a way to use mech parts to buil AI. and from there use Mech parts and new AI to make Cyborgs out of prisoners?
lechkingofdead 14 Sep, 2017 @ 7:55pm 
Originally posted by the dancing dorito:
maybe instead of a human brain you use the AI persona, it just wouldnt make sense for a living human brain to keep living inside a scyther or a centipede, the AI persona seems like a better idea anyway, it would make it so that you wouldnt just have to use the AI for the ship, but as a replacement for the mechs brain. it would also stop early game people with mechs because human brains are too easy to come by, the truth of the matter is that if you use human brains to replace mechanoid brains then one could hypothetically just get hords and hords of mechs in early or mid game. also if you made a mech have a AI persona instead of a human brain people wouldnt want to take their super priceless mech with a really expensive brain into battle. in early and mid game mechs are going to be hard tp get, but in late game your already somewhat OP, so a mech horde will just be another cornflake to your cerial bowl.

edit: it is my understanding that human brains are not a part of the game yet, so you would either have to add a human brain into the game from scratch, or get the source code for human brains from someone elses mod
i like the idea you have but i see something more useing a none programed ai core/persona and you would have to rechers it (for a balince) but you could tranfer your conaests minds into the core/persona and than implant that into a coreless mechanoid (aka a mechanoid you made or rebuild becus of dameg from you killing it origanly) and than your conaests mind now in a mechanacal body thay can be wired into things and there skills dont grow ( or decreas becus thay cant learn any thing becus there a robot) and can asow not be tired or needs food or any thing but a tone of power (as there mechine) so there able to a task for ever aka crafting or cooking (for you still human coneists or prisoners) but will still need to keep there modes in cheak unless you make and implant a item to make thim "not human" aka no emotions no needs nothing asin thi to a task and will do it untill thay lose power but at the cost of making all other not mechine coniests (aka others that dont have the implant) and all human conests needs and feelings aka negive mood buff -20 maby and if thay wore frends with that person thay will have a negive mood buff called "robotic frend" and it wil hit thim with a -50 mood buff as it was a frend thay lost to your robotasization but the same item can be use on prisoners to turn thim into slaves to do as a overseer ai core seas for thim to do with in there cells/ cell barreks. give it good thoght and see if you can think of more.
Chap 15 Sep, 2017 @ 12:39am 
Originally posted by lechkingofdead:
Originally posted by the dancing dorito:
maybe instead of a human brain you use the AI persona, it just wouldnt make sense for a living human brain to keep living inside a scyther or a centipede, the AI persona seems like a better idea anyway, it would make it so that you wouldnt just have to use the AI for the ship, but as a replacement for the mechs brain. it would also stop early game people with mechs because human brains are too easy to come by, the truth of the matter is that if you use human brains to replace mechanoid brains then one could hypothetically just get hords and hords of mechs in early or mid game. also if you made a mech have a AI persona instead of a human brain people wouldnt want to take their super priceless mech with a really expensive brain into battle. in early and mid game mechs are going to be hard tp get, but in late game your already somewhat OP, so a mech horde will just be another cornflake to your cerial bowl.

edit: it is my understanding that human brains are not a part of the game yet, so you would either have to add a human brain into the game from scratch, or get the source code for human brains from someone elses mod
i like the idea you have but i see something more useing a none programed ai core/persona and you would have to rechers it (for a balince) but you could tranfer your conaests minds into the core/persona and than implant that into a coreless mechanoid (aka a mechanoid you made or rebuild becus of dameg from you killing it origanly) and than your conaests mind now in a mechanacal body thay can be wired into things and there skills dont grow ( or decreas becus thay cant learn any thing becus there a robot) and can asow not be tired or needs food or any thing but a tone of power (as there mechine) so there able to a task for ever aka crafting or cooking (for you still human coneists or prisoners) but will still need to keep there modes in cheak unless you make and implant a item to make thim "not human" aka no emotions no needs nothing asin thi to a task and will do it untill thay lose power but at the cost of making all other not mechine coniests (aka others that dont have the implant) and all human conests needs and feelings aka negive mood buff -20 maby and if thay wore frends with that person thay will have a negive mood buff called "robotic frend" and it wil hit thim with a -50 mood buff as it was a frend thay lost to your robotasization but the same item can be use on prisoners to turn thim into slaves to do as a overseer ai core seas for thim to do with in there cells/ cell barreks. give it good thoght and see if you can think of more.

very good idea, but maybe instead of having to power the mechanoid, you just need to add a power core of some type into it that costs lots of recources but it powers the mechaniod, aside from the power thing that is a top notch idea
lechkingofdead 22 Sep, 2017 @ 4:54pm 
Originally posted by the dancing dorito:
Originally posted by lechkingofdead:
i like the idea you have but i see something more useing a none programed ai core/persona and you would have to rechers it (for a balince) but you could tranfer your conaests minds into the core/persona and than implant that into a coreless mechanoid (aka a mechanoid you made or rebuild becus of dameg from you killing it origanly) and than your conaests mind now in a mechanacal body thay can be wired into things and there skills dont grow ( or decreas becus thay cant learn any thing becus there a robot) and can asow not be tired or needs food or any thing but a tone of power (as there mechine) so there able to a task for ever aka crafting or cooking (for you still human coneists or prisoners) but will still need to keep there modes in cheak unless you make and implant a item to make thim "not human" aka no emotions no needs nothing asin thi to a task and will do it untill thay lose power but at the cost of making all other not mechine coniests (aka others that dont have the implant) and all human conests needs and feelings aka negive mood buff -20 maby and if thay wore frends with that person thay will have a negive mood buff called "robotic frend" and it wil hit thim with a -50 mood buff as it was a frend thay lost to your robotasization but the same item can be use on prisoners to turn thim into slaves to do as a overseer ai core seas for thim to do with in there cells/ cell barreks. give it good thoght and see if you can think of more.

very good idea, but maybe instead of having to power the mechanoid, you just need to add a power core of some type into it that costs lots of recources but it powers the mechaniod, aside from the power thing that is a top notch idea
if you look at it this way the mechanoids are ai that have full control over its self and it can eather have a disposable core or a wireless transmiter but for the trans miter to work it need two thing (rely one but i like to over think things :P) 1: power to transmit 2: power to transmiter to transmit the power its transmiting. (lol i extreamly over thogh that XD now im dieing from my self XD ) and if you want to think about it maby a faction of mechnoids that are canables (the kill and eat other mechanoids for the lucapherium in ther oil referincing a good mod) and asow to creat repar packs to use in the feld by maby a new mechanoid type: medic (a healer basicly) and there is one thoght done. now maby if you want of corse a hacking deal to the operations BUT it can only be done to killed (freash or there systoms will erase all data in its banks) or downed mechanoids a skilled construction or what ever skill can be used here for the hacking thing and there is some more ideas to poner over and lats just say if i get my frend in to this there would be a flood of well thoght and yet balinced ideas and are sometimes made on the spot. good mechanoid hunting!
Chap 22 Sep, 2017 @ 8:38pm 
waoh there man, we dont want to kill the devs with a flood of ideas, lets just focus on the simple things and if those ideas do get added into the mod then we can add onto that idea one idea at a time
lechkingofdead 23 Sep, 2017 @ 10:07am 
sorry but i can run for days on impos ideas (is that even a thing -\_0_0_/- ) so that is my own problom and if you ask me frend i can soem times go throw with a thoght all the way (in sert jacksepticeye's song here) so dont wory about the flood of ideas is a problom i have over all and its wors with the fact im good in science class so balles to it
Last edited by lechkingofdead; 27 Sep, 2017 @ 12:51pm
Chap 23 Sep, 2017 @ 3:09pm 
dont worry about it, all in all more ideas are better so you go right ahead, dont let me stop you, your ideas are all very interesting and im sure that the dev is interested in them too, but we all have to remember that a dev can only do so much with a mod, also in a limited timespan, we dont want to drown them in ideas, but being able to run for days on impossible ideas isnt a problem, its quite the savior if your good at science, science is all about things that are impossible today, but can be possible in the future, and maybe someday you will thnik of something impossible that is possible.
lechkingofdead 27 Sep, 2017 @ 12:50pm 
maby and over all im got tones more every day and im played the game long enugh to know how it can be balinced so the modder wont have a headack over that so thay can fouces on the coding and what ever elts thay need to do so in the end of the day fully set ideas that have all the mian parts to thim can be added with less truble becus the person who gave the idea has gonthrow the pain for you so its only the codeing that is the prob so you can bet if i do get a job in science i may be a steping stone or the foot steping onto that stone to the improbable as nothing is imposable but improbable :)
RedSaintNino 18 Nov, 2017 @ 7:38am 
So I think we all want our own mix and matched Mechs. Can you make this work with expanded mechonids? That would be the best.
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