Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
edit: it is my understanding that human brains are not a part of the game yet, so you would either have to add a human brain into the game from scratch, or get the source code for human brains from someone elses mod
i also think hull plating should be more common than the electronics being as you did do alot of damage the to mechanoid.
also maybe make it where you have to reconfigure the parts of the mechanoids so theyll go on humans for balance. its a little op when half of my pawns have bionic eyes after my first ship event
very good idea, but maybe instead of having to power the mechanoid, you just need to add a power core of some type into it that costs lots of recources but it powers the mechaniod, aside from the power thing that is a top notch idea