ARK: Survival Evolved

ARK: Survival Evolved

Dragontail
 This topic has been pinned, so it's probably important
Frost 17 Mar, 2017 @ 7:53am
Remove Dragons Entirely from Spawning
As suggested by @lirly I will post this in a new thread for people that want to remove Dragons from spawning all together and/or replace their spawns with something else if need be. The following list of codes will remove them from the server while you can still change their spawns to something else by changing this ToClassName="" to anything of your choosing. Hope this helps others.

Important Notice:
These Codes are put inside your game.ini file.

Remove Toxic Dragon:
NPCReplacements=(FromClassName="ToxicDragontail_Character_BP_C",ToClassName="")

Remove Earth Dragon:
NPCReplacements=(FromClassName="EarthDragontail_Character_BP_C",ToClassName="")

Remove Fire Dragon:
NPCReplacements=(FromClassName="FireDragontail_Character_BP_C",ToClassName="")

Remove Ice Dragon:
NPCReplacements=(FromClassName="IceDragontail_Character_BP_C",ToClassName="")

Remove Water Dragon:
NPCReplacements=(FromClassName="WaterDragontail_Character_BP_C",ToClassName="")

Remove Lightning Dragon:
NPCReplacements=(FromClassName="LightningDragontail_Character_BP_C",ToClassName="")

Remove Whelpling:
NPCReplacements=(FromClassName="WhelpDragontail_Character_BP_C",ToClassName="")

Remove Soil Pygmy:
NPCReplacements=(FromClassName="SoilDragontail_Character_BP_C",ToClassName="")

Remove Ashen Pygmy:
NPCReplacements=(FromClassName="AshenDragontail_Character_BP_C",ToClassName="")

Remove Frost Pygmy:
NPCReplacements=(FromClassName="FrostDragontail_Character_BP_C",ToClassName="")

Remove Venom Pygmy:
NPCReplacements=(FromClassName="VenomDragontail_Character_BP_C",ToClassName="")

Remove Sea Pygmy:
NPCReplacements=(FromClassName="SeaDragontail_Character_BP_C",ToClassName="")

Remove Thunder Pygmy:
NPCReplacements=(FromClassName="ThunderDragontail_Character_BP_C",ToClassName="")
Last edited by Frost; 11 Feb, 2019 @ 3:42am
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Showing 1-9 of 9 comments
coppertimber 7 Aug, 2017 @ 2:00pm 
If these are used, could you still spawn them in as admin?
Frost 8 Aug, 2017 @ 1:18am 
yes you can.
DeadbutDelicious 1 Feb, 2019 @ 7:03pm 
Do I need to add these a specific way or modify them? I copy + Paste them each on their own line in the Game.ini file but they are still spawning. Any suggestions?
Crazienous  [developer] 2 Feb, 2019 @ 11:21pm 
Originally posted by Damntam:
Do I need to add these a specific way or modify them? I copy + Paste them each on their own line in the Game.ini file but they are still spawning. Any suggestions?

Since the Tags changed, you'd now have to use "FireDragontail" instead of "FireDragon" and "AshenDragontail" instead of "AshenPygmy" and so on. the tags for every one of them can be found in the Google Docs.
DeadbutDelicious 3 Feb, 2019 @ 7:53am 
Thank you so much! I'll give that a try. Any idea why they disappear after adding them in the Game.ini file and saving in ASM?
C:\Users\User\Desktop\Valhalla\ShooterGame\Saved\Config\WindowsServer\Game.ini
This is where I should be saving the code, right?
Last edited by DeadbutDelicious; 3 Feb, 2019 @ 9:11am
Crazienous  [developer] 3 Feb, 2019 @ 9:22am 
Originally posted by Damntam:
Thank you so much! I'll give that a try. Any idea why they disappear after adding them in the Game.ini file and saving in ASM?
C:\Users\User\Desktop\Valhalla\ShooterGame\Saved\Config\WindowsServer\Game.ini
This is where I should be saving the code, right?

Believe it's the right place, yes, but all I can think of as to why it'd be doing that is the server is still running in some capacity. maybe wait 1-10 minutes after shutting off server and making sure it's down before opening the file, maybe do the same before starting the server again aswell? Might be ASM itself, but I've never worked with ASM, so my knowledge of it is limited to say the least.
Frost 11 Feb, 2019 @ 3:43am 
List has been updated.
DeadbutDelicious 11 Feb, 2019 @ 10:40am 
Just an FYI for anyone else having this issue with ASM. What I found was that ASM rewrites the .ini files upon boot up. So to do this while using ASM you have to save the file as something else and boot from file vs ASM. You can still stop and manage your server though ASM but any time there is an update or if you start through ASM you'll lose any work you've done in the .ini file so make sure to keep a backup.
I haven't done this on my server, it seem's quite complicated. I don't know that I will so this is all the information I have. I hope others find this useful. Good luck!
FeBreezy 4 Jun, 2020 @ 5:28pm 
For anyone still having trouble disabling them from spawning use these codes. I just went into the mod file and grabbed their labels from there. These are currently working for my world.

NPCReplacements=(FromClassName="ToxicDragon_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="EarthDragon_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="FireDragon_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="IceDragon_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="WaterDragon_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="LightningDragon_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="Whelpling_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="SoilPygmy_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="AshenPygmy_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="FrostPygmy_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VenomPygmy_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="SeaPygmy_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="ThunderPygmy_Character_BP_C",ToClassName="")
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