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Sanctuary Worlds: Planets which are protected under law driving up the cost of removing blocking tiles and slowing population growth. However they increase happiness of the pops living there and generate huge bonuses to social reserch.
Test World (needs a better name): These worlds are where you test reserch and or new technologies. They should have a -20% to habability and -10% to happiness due to dangerous weapons and technology being tested there, but increase your reserch production on the planet as a result.
Royal world: Okay this one should only be avalible to dictator based goverment but it is essentially a world dedicated towards generating influence. Its your leaders own private planet where they live and can retreat to. I am not sure what bonuses it can have and I do not feel it should be the same world as a planatery capital but it could add bonuses like extending leader lifespans and having a set or flexible boost to the production of influence. However it should see reduction in population groth (remember its a private planet), resource production and tile removal. However it could see a happiness bonus to the planets population, social reserch bonus and also unique building types?
I quite like these, I'd change the bonuses but they are in the general direction I had wanted to go. Experimental World sounds good, I think, in place of Test.
Garden World- Half of the tiles on the planet are set aside for things like palaces and hotels and the like. These tiles would produce energy and socialty research (its basically a place for diplomats and such to go) but would also consume food and minerals at a very high rate. You also can't build ships here.
Temple world- Only for religous groups, same as a garden world but makes influence insted of social research.
Foundry world- The whole of the planet is dedicated to the production of space craft. Large Reductions to ship cost and build time, but produces anything that isn't minerals or food at -50%
Basically I love the idea of planet wide cities and the ethics divergence that would be created by so many people living in less than pleasant conditions and think that it would be cool to have to have a shrine/prison world or two to keep them in line, much like you need agri-worlds to keep them alive.
Also, with regards to agri-worlds, perhaps increasing ethics divergence on the world and decreasing how fortified they are? Its an alright way of representing smaller farming communities that are insular (With regards to ethics divergence) and how decentralised worlds are harder to defend.
Finally, although I don't know if this is possible, there is a modifier to increase how likely pops are to move to a planet, is there an equivalent modifier to increase how likely pops are to move away *from* a planet? Could be a good way of letting empires with free migration representing people moving away from the hive cities to less cramped conditions.
One last thought: Temporary modifiers in times of war to increase the pull of fortified worlds or capital worlds during war time. Nothing like the threat of annihilation to get refugees flocking in. I would also slap ethics divergence on such worlds, plus perhaps a decrease in food production and happiness and an increase in minerals to represent refugees flocking to the core planets (And working), even if they don't migrate (Cause the migration system is a bit wonky)
And the ecumenopolis would have:
The food production estimates are used to determine how much food exporters have to export, as well as how much food importers need to feed their populations. Hooking into it is not completely necessary, but absent that ag-world exporters will cut off exports while still having plenty of food left, and ecumenopolis importers will under-request food for themselves.
What's your plan with global food being a thing next patch?