ARK: Survival Evolved

ARK: Survival Evolved

Converter & Freezer v4.2 [outdated]
 This topic has been pinned, so it's probably important
Matze [GER]  [developer] 27 Sep, 2017 @ 10:34am
Override Crafting Costs for "Magic Cake"
So, some Player say "it's to expencive" and other ones say "it is too cheap". So everyone can change the costs to build by himself / herself.
You only have to think, what do you want to fill in what it should costs. Enter the Command in your game.ini and everyone will be statisfied.

Here is a list of how the command works (examples are below)

ConfigOverrideItemCraftingCosts= [This is the Command](ItemClassString="PrimalItem_NAMEOFENGRAM_C" [This is the Engram you want to change]
,BaseCraftingResourceRequirements((ResourceItemTypeString="NAMEOFRESOURCE_C" [This is the Resource what it should cost] ,BaseResourceRequirement=AMOUNT [This is how much it should cost]
,bCraftingRequireExactResourceType=false))) [DO NOT change in true]

Example 1 (VERY CHEAP):

The Magic Cake costs only 1x Stone

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Magic_Cake_Converter_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Stone_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))


Example 2 (VERY EXPENSIVE):

The Magic Cake costs:
1x Artifact Of The Brute
2x Artifact Of The Cunning
3x Artifact Of The Strong

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Magic_Cake_Converter_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemArtifact_12_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemArtifact_11_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemArtifact_09_C",BaseResourceRequirement=3.0,bCraftingRequireExactResourceType=false)))

Every Resource you will find here:
https://ark.gamepedia.com/Item_IDs

Use the column "Class Name" for your personally resource.

IMPORTANT

You have to enter the command under

[/script/shootergame.shootergamemode] in your game.ini

If you still have questions or problems, or if you dare to write this command, leave a comment with the raw materials you would like to have.
Last edited by Matze [GER]; 27 Dec, 2018 @ 7:44pm
< >
Showing 1-1 of 1 comments
DizzyFlyer 28 Jul, 2021 @ 10:35am 
Here's a pre-written variant that uses only early-game resources, but lots of them:
1000 x Amarberry
1000 x Azulberry
1000 x Tintoberry
1000 x Mejoberry
100 x Narcotic

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Magic_Cake_Converter_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_Narcotic_C",BaseResourceRequirement=100.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Mejoberry_C",BaseResourceRequirement=1000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Tintoberry_C",BaseResourceRequirement=1000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Amarberry_C",BaseResourceRequirement=1000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Azulberry_C",BaseResourceRequirement=1000.0,bCraftingRequireExactResourceType=false)))
< >
Showing 1-1 of 1 comments
Per page: 1530 50