Banished

Banished

Colonial Charter: Journey (1.76)
resource stack limiter
Was wondering if we could have it so each product likelumber, glass and all the others have there own seprate limiting counter?

Just cuz later on I biuild a glass maker and have to double the limit on materials thats all :steamhappy:
< >
Showing 1-5 of 5 comments
Alcarnique 5 Feb, 2017 @ 6:08am 
I doubt it. It seems to me I read somewhere the issue is in the game's base code and there is no real way to separate out the various "materials".
Dr. B! 17 Feb, 2017 @ 11:37am 
don't know how to make that more visible to the nice devteam of this mod, but as the new beta of banished brings now i think 10 more resources flags, its just a matter of time until we can see that implemented.

My quesiton here is : i am exactly waiting for the same feature :D and i'd like to know if there'll be some timetable available, when its gonna happen :):steamhappy:
.banana 12 Mar, 2017 @ 4:01pm 
Need this too. It's just frustrating when you get no new candles because the guy in the sawmill was working a bit too hard.
Originally posted by Alcarnique:
I doubt it. It seems to me I read somewhere the issue is in the game's base code and there is no real way to separate out the various "materials".

Not anymore. The dev has released custom flags. Guess we just gotta wait for the mod's devs to catch on.
.banana 21 Mar, 2017 @ 4:24pm 
Originally posted by Cmdr McTosh:
Originally posted by Alcarnique:
I doubt it. It seems to me I read somewhere the issue is in the game's base code and there is no real way to separate out the various "materials".

Not anymore. The dev has released custom flags. Guess we just gotta wait for the mod's devs to catch on.
There is a beta-download on the site of the modders for the beta of banished which fixes this :)
< >
Showing 1-5 of 5 comments
Per page: 1530 50