Banished

Banished

Colonial Charter: Journey (1.76)
Kipster 25 Jan, 2017 @ 9:56am
Domesticated animals
I'm getting a s*itloads of domesticated animals only by cutting trees, building houses etc after installing this. I have megamod as a second mod, below chartermod. New game also.

I have several hundreds of them. They are worth 250 each in trade and i'm trying to use them as fast as i can but they just keep piling up. Anyone else having this?

I have no stable built for obvious reasons lol
Last edited by Kipster; 25 Jan, 2017 @ 10:07am
< >
Showing 1-15 of 15 comments
JustJasper 31 Jan, 2017 @ 7:41am 
Yeah I've got the same issue (only running CC mod) - I'm not one to complain about free stuff, but the new buildings for stable/shepherd are pointless if we're getting domesticated animals for nothing.
Last edited by JustJasper; 31 Jan, 2017 @ 7:41am
Bronzewing 2 Feb, 2017 @ 1:54pm 
Me too. I think this is a bug as it just completely breaks trading. I can pretty much buy anything my town needs just with domesticated animals.
Bronzewing 4 Feb, 2017 @ 12:52am 
I think I know what's going on. This is a best guess based on observation.
The wild shepard building works similar to a gatherer or forester. it picks up a given surface resource. In this case the game must be creating a scatter of invisible domesticated animals on map creation, probably using the same algorithm as surface stone and iron as I don't think the animals respawn like say wild foods. The problem is that because during building all surface resources are cleared out of the footprint area and collected, building things collects all random domestic animals in the area at once, making the intended animal gathering method redundant.
Last edited by Bronzewing; 4 Feb, 2017 @ 12:58am
AriesMouse410 10 Mar, 2017 @ 2:15pm 
Not sure if this has beed tweaked/fixed, but I'm lucky if I can find more that 2 animals in a 20 year span. Maybe it's because my town is so small/slow growing? (Adam and Eve start)
Bronzewing 11 Mar, 2017 @ 12:23am 
Yeah it does start out slowly, you usually start noticing them build up when you start building farms and other large area structures. I've found the map/climate seems to effect it too. I made a desert town and this gets a much lower rate of domestic animals than my verdant planes/mild town where I first noticed this happening.
AriesMouse410 11 Mar, 2017 @ 1:54am 
Originally posted by Bronzewing:
Yeah it does start out slowly, you usually start noticing them build up when you start building farms and other large area structures. I've found the map/climate seems to effect it too. I made a desert town and this gets a much lower rate of domestic animals than my verdant planes/mild town where I first noticed this happening.
I think part of it was the Adam and Eve start, for me. I hardly had any of the animals after 20 years, then once I got a stable population bloom, I suddenly had over 20 of them sitting in my dry goods storage (Which just raises more questions than answers at that point).
Bronzewing 11 Mar, 2017 @ 9:39am 
Yeah, I don't know why they're classed as dry goods either!
smithtown1 12 Mar, 2017 @ 11:27am 
i use them for the milk wool and eggs but if you have that many trade them but as your town grows you could use more of them as you branch new communties
Yokororai 30 Apr, 2017 @ 6:40am 
you don't want to know how much 1495 of them is worth if you do it's 373750 value which is easy if you have a forester
AriesMouse410 1 May, 2017 @ 12:42pm 
Although the mystery of why they are labaled as dry goods continues, I have realized in full just how OP these things are at a trading post. Even just using them exclusively for trades, I still have way to many of them too.
smithtown1 4 May, 2017 @ 2:46pm 
yes they build up pretty quick but it gives you some good wool eggs and milk
endymionshepherd 14 Jun, 2017 @ 2:12pm 
I noticed a couple of random ones on the map I am on. I've only found 2 in the past 20 cycles though (one found by forester as described above) so nothing in the quantities others are describing.
When I have too much of something that I just need to get rid of it --- don't do a fair trade. Say I want the 3 fancy housewares the merchant is offering, but I overpay by however much I need to. He'll walk off with the excess and I didn't have to buy an entire warehouse of goods for it
Comrade Bunny 15 Jun, 2017 @ 4:51pm 
They do actually respawn, to the detriment of every other resource on the map. If you clear out large groups of trees, the trees never grow back simply because the animals take up all the spaces. I've got 500 in my trade house with over 2k in various warehouses, and I only have a population of about 100. I find it annoying and game breaking.
endymionshepherd 16 Jun, 2017 @ 12:19am 
Yeah I don't get what's up with the domesticated animals. I did notice (in amendment to my previous post) that I was getting animals when people were clearing the plot to build a house or so forth. I could see where they could add up quickly, particually if actually expanding or clearing new areas. What I find odd is that I have 1.7 running on 3 maps and I am only experiencing this on one of them. On one I have a shepherd who was only able to find 3 domesticated animals for me over 10 years...only enough to build my stable really and no animals started showing up in the lumber. On the second map I have no domesticated animals at all but haven't built to look for them. On the third I have found 20 animals in my construction and foresting so far. Freakish.
Joshybones 29 Jun, 2017 @ 1:47am 
Yeah, Domesticated Animals really seems to break the game's economy. I have a Stable producing 2-3 Domesticated Animals per year. I consistently have 300+ Domesicated Animals from clearing land for expansion, and I spend around 100 Domesticated Animals per year.
Last edited by Joshybones; 29 Jun, 2017 @ 1:48am
< >
Showing 1-15 of 15 comments
Per page: 1530 50