Age of Empires II (2013)

Age of Empires II (2013)

SALTY CBA
Euron_AoC  [developer] 21 Feb, 2017 @ 12:23pm
BALANCE CHANGES
CIVILIZATION BONUSES

= Age Of Kings =
Britons: None
Byzantines: None
Celts: + Squires, + Chain Mail Armour
Chinese: + Ballistics, + Rocketry
Franks: + Squires, + Iron Casting
Goths: + Squires, + Revetments
Japanese: + Squires, + Kataqaruto
Mongols: None
Persians: + Husbandry, + Faith
Saracens: None
Teutons: + Squires
Turks: + Sipahi
Viking: + Berserkergang, + Chieftains, + Chain Mail Armour, + Iron  Casting, + Squires

= The Conquerors =
Aztecs: + Garland Wars, + Squires
Huns: None
Koreans: + Husbandry, + Chemistry, + Panokseon, + Shinkichon
Mayans: None
Spanish: None

=The Forgotten =
Incas: + Iron Casting
Indians: + Husbandry, + Faith, + Sultans
Italians: None
Magyars: + Castle Age, + Husbandry
Slavs: None

= The African Kingdoms =
Berbers: + Kasbah, + Maghrabi
Ethiopians: + Castle Age, + Squires
Malians: + Tigui
Portuguese: + Arquebus

= Rise of the Rajas =
Burmese: None
Khmer: + Husbandry, + Chain Barding Armour, - (3) Unique Attack,  - (165) Unique Health
Malay: + Castle Age, + Plate Mail Armour, + Blast Furnace, + Squires, + Tracking, + 2  Unique Armour, + 10 Unique Health
Vietnamese: None



CIVILIZATION SPAWN TIMES & KILL REQUIREMENTS

Razes // Castle // Imp // Spawn // Limit *(Imp)

= Age Of Kings =
Britons ~ 1 Raze // 300 Kills // 500 Kills // 8 // 80
Byzantines ~ 2 Razes // 300 Kills // 600 Kills // 10 // 60
Celts ~ 2 Razes // 200 Kills // 400 Kills // 8 // 100
Chinese ~ 2 Razes // 300 Kills // 500 Kills // 8 // 80
Franks ~ 3 Razes // 250 Kills // 500 Kills // 8 // 80
Goths ~ 2 Razes // 300 Kills // 500 Kills // 8 // 100
Japanese ~ 3 Razes // 300 Kills // 500 Kills // 8 // 80
Mongols ~ 2 Razes // 300 Kills // 600 Kills // 10 // 60
Persians ~ 4 Razes // 300 Kills // 600 Kills // 12 // 60
Saracens ~ 2 Razes // 300 Kills // 600 Kills // 10 // 60
Teutons ~ 3 Razes // 250 Kills // 500 Kills // 8 // 100
Turks ~ 3 Razes // 300 Kills // 600 Kills // 10 // 80
Vikings ~ 2 Razes // 200 Kills // 400 Kills // 8 // 100

= The Conquerors =
Aztecs ~ 2 Razes // 250 Kills // 400 Kills // 8 // 100
Huns ~ 5 Razes // 200 Kills // 400 Kills // 10 // 60
Koreans ~ 2 Razes // 300 Kills // 500 Kills // 10 // 60
Mayans ~ 1 Raze // 300 Kills // 500 Kills // 10 // 80
Spanish ~ 3 Razes // 300 Kills // 600 Kills // 10 // 60

= The Forgotten =
Incas ~ 1 Raze // 250 Kills // 400 Kills // 8 // 100
Indians ~ 3 Razes // 300 Kills // 600 Kills // 12 // 60
Italians ~ 1 Raze // 300 Kills // 500 Kills // 8 // 80
Magyars ~ 1 Raze // None // 500 Kills // 8 // 100
Slavs ~ 2 Razes // 300 Kills // 500 Kills // 10 // 60

= The African Kingdoms =
Berbers ~ 1 Raze // 250 Kills // 500 Kills // 10 // 60
Ethiopians ~ 2 Razes // None // 500 Kills // 8 // 100
Malians ~ 3 Razes // 300 Kills // 600 Kills // 10 // 80
Portuguese ~ 2 Razes // 300 Kills // 600 Kills // 11 // 60

= Rise of the Rajas =
Burmese ~ 3 Razes // 300 Kills // 600 Kills // 10 // 60
Khmer ~ 3 Razes // 250 Kills // 500 Kills // 11 (12) // 60 (70)
Malay ~ 1 Raze // None // 500 Kills // 7 // 100
Vietnamese ~ 1 Raze // 300 Kills // 500 Kills // 10 // 80

Last edited by Euron_AoC; 10 Jul, 2017 @ 3:15am
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Showing 1-4 of 4 comments
zerolun 21 Feb, 2017 @ 10:04pm 
Chinese and viking are weaken in this way. Chinese need thumb ring to shoot faster, and viking only get arbalest in imp, he really need a better opening.
Euron_AoC  [developer] 21 Feb, 2017 @ 11:52pm 
Thx for your comment. Chinese where given rocketry to allow higher damage output, +2 rather than 1 means they can do more damage then they otherwise could to high pierce armour units, where boundaries are closer to 1 damage a bonus of 1 is actually a doubling of damage output. Viking have been buffed requiring the same killing to hit Imperial yet they berserks will now regenerate faster.
zerolun 23 Feb, 2017 @ 6:34am 
i guess +1 damage to chinese but 15%slower and less accurate is weakening, and the +1 damange only work for the first shoot right? so it wont double the the out put
And i think vik regenerate faster not very helpful, it is weak if a civ only get arbalest in imp, so he need a better starting. unless you let him 350 kill imp.
Thanks a lot for making this map.
Euron_AoC  [developer] 23 Feb, 2017 @ 8:22am 
Thanks again! I am going to reduce kill needed to imp as u mentioned. Chinese change is rather minimal in effect when tested in game, I like how now if u vill you can get thumb ring to make then even stronger, so for now chinese will stay as is.
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Showing 1-4 of 4 comments
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