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I want to play eagerly, but I haven't skill that make AOE mods.
( If you want to open the link, do not click on it, drag-copy it and paste it into a new page. )
http://ageofchivalry-hegemony.wikia.com/wiki/Ruiter
And
This link posted on Heaven to help you make this unit skins.
http://aok.heavengames.com/blacksmith/showfile.php?fileid=10677&f=2&st=0&ci=
Please... I beg you...
Boyar and Elite Boyar seems to be the best.
Because 'ruiter unit reskin' also resembled the 'Original Boyar skin'.
So it does not matter if you replace it with a reskin.
Thank you, thank you so much! I really appreciate you.
- Improvements.
Added ECO edition:
- Focus on trade and razes to get resources.
~ SALTY WOLOLO CBA V3 ~
- This only works on Wololo Kingdoms on Voobly. Copy the file to your voobly installation to use.
- Bug fix
Added CBF Beta:
- To be completed
- Small change
- Removed haybales
- Slav buff 10->9 second spawn
Updated Warlord to V6:
- Balancing
- Sound update
Updated Warlord to V3:
- Balancing
- Ammendment to villager tasker
- Villager tasker only applys to new villagers
- Castle Upgrades now automatic (Osdm Arrows unfortunatly cannot be set up for this)
- Booter bug fix
- Booter bug fix
- Khmer +10 Hp on ballista
- Viking beserks now regenerate very fast
- Triggers brought to standard of 2v2 & SFF
- Note teams are 11232344. However the lobby teams will not apply to the game so 1111222 for example will still result in the correct set up.
- Minor Changes
- Minor changes to in game sounds
- Fixed game not ending bug.
- Minor Changes
- Ballista Ele's now have 85 hp and start with chain barding armour.
- Ballista Ele's have 80 hp and 5 attack. Khmer 500 Kill imp. Triggers edited around the board.
- Updated for newest patch.
- Slightly reduced starting resources(200k->150k), Malay 120->100 max karambits and berber start with regen technology.
- Minor fixes
- Minor fixes
- Haybales removed on players death for building accessabilty in area.
- Changes made to in game credits for clarification purposes.
Note: https://www.facebook.com/groups/717057575011753/ , https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/1319961868327093103/?appid=221380 .
Id like to state that this map is not a copy, itself however being built using the methodology behind all CBA maps. The code itself was rewritten by myself for increased performance. I invite anyone to open up the map in Trigger Studios and compare the code with All-In-One-Cba, IGZ-CBA and Perfect-Cba. You will find these allegation laid against me to be false.
- Fire Tower no longer given at start to civs starting in castle.
- Bug fix
+ Balanced for Patch 5.3
- Booter lag reduced.
- This may be used on voobly or on HD for Non-Expansion games.
- Added measure to further reduce cpu strain.
- Firetower now optional (Fix hotkey issue)
- Reduced lag at start
- Staggered trigger archiver. Should be smoother at start.
- Antidelete overhaul
- Players can now pick their colours in lobby without issues
- Booter and 300 pop redone
- Antidelete redone
- Redid starting triggers
- Trigger archiver now has a greater effect
- Added measure to stop incorrect player colours from breaking triggers.
- Elite Organ gun fix
- Portugese get unique techs in castle.