Hearts of Iron IV

Hearts of Iron IV

Second Federation of Central America
Coggernaut 18 Mar, 2018 @ 1:29pm
Some Cool Ideas
I had some ideas that could be interesting to add into the mod:

Political events:

- More red tape in decisions for expanding resources for balance:
- Stability decrease or use of politicsl power to offset
- Threats of civil war for powerful focuses or if we defy uncle sam (become puppet, and break apart)
- Democratic pushback for going communist (possibly civil war threat funded by US)
- More decisions for fighting the Mexican Underground Resistance (Civil war threat too, if you neglect it, possible event chains)

Foreign Diplomacy (Fascist)
- Siding with axis powers could lead US meddling in politics (small democracy boost)
- Mexico breaking trade relations or embargos
- German/Japan/Italian aid for great depression
- Possibly some autonomy bonuses for completing tasks / decisions while a puppet (up to colony)

Foreign Diplomacy (Democratic)
- US/Britain aid for Great Depression
- British mandate over colonies, possibly falkland islands or other islands/territories in south america for completing a second focus that requires the ango-american company focus
- Possibly some autonomy bonuses for completing tasks / decisions while a puppet (up to colony)

Foreign Diplomacy (Neutral Path)

- Ways to independantly get out of the Great Depression:
Focus: South American Trade Pact (National Spirit): boosts minor nation economies with increased factory output +5% consumer goods -5% with a bonus to trade and diplomatic relation for: Colombia, Brazil, Venezuela, Peru, Cuba, Haiti, and the Dominican Republic
Last edited by Coggernaut; 18 Mar, 2018 @ 5:04pm
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Showing 1-13 of 13 comments
Coggernaut 18 Mar, 2018 @ 3:02pm 
I'm not saying these need to be in here, but if they historically make sense, and sound fun to mod, I think it might make FCA have much playability in the times it can be played and in the ways it can be played.

I'll think on some more ideas and edit the post.
Yakez  [developer] 18 Mar, 2018 @ 4:40pm 
Do like Mexican idea, but it would take quite a while to code tho. Also current civil war mech would punish you even before start of the civil war.

At this DLC point game quite stale balanse wise. Even as someone who know mod potential I do struggle against USA. Adding further challenges and debuffs is under the question.
Coggernaut 18 Mar, 2018 @ 4:57pm 
Originally posted by Yakez:
Do like Mexican idea, but it would take quite a while to code tho. Also current civil war mech would punish you even before start of the civil war.

At this DLC point game quite stale balanse wise. Even as someone who know mod potential I do struggle against USA. Adding further challenges and debuffs is under the question.


That's alright! I was just thinking historical, I dont want to make it necessarily harder, but more.. "Oh, I'm poking a giant with a stick right now" kind of feeling. A angry event message with "+ 5% democracy influence" might suffice, or a temporary trade embargo from the US.

I'm just exploring ideas of how to make it balanced without making it hard for someone. I'm not saying you have to do it, but you might bounce an idea off some ideas here :)
Last edited by Coggernaut; 18 Mar, 2018 @ 5:05pm
Yakez  [developer] 19 Mar, 2018 @ 3:23pm 
Well I already changed USA focus of "Central America" and it does that and you have decisions to counter that. They just not visible by default.
Coggernaut 19 Mar, 2018 @ 5:07pm 
Originally posted by Yakez:
Well I already changed USA focus of "Central America" and it does that and you have decisions to counter that. They just not visible by default.

I noticed that! I like the touch it adds :)
Coggernaut 20 Mar, 2018 @ 8:34am 
This may be a silly idea. But when preparing the northern invasion, what about adding level 1 forts along the mexican boarder? Then again, it's an invasion, not a hold out... So walls may not be needed
Yakez  [developer] 20 Mar, 2018 @ 10:21am 
Well back when I coded this focus US sucked a lot. I was even considering doing event to add forts to the USA after this focus.

Maybe one day I would rework it to "Plan Northern Campaigning"
Coggernaut 20 Mar, 2018 @ 12:05pm 
Originally posted by Yakez:
Well back when I coded this focus US sucked a lot. I was even considering doing event to add forts to the USA after this focus.

Maybe one day I would rework it to "Plan Northern Campaigning"


Yea, the US are incredibally strong because they'll join the allies which, if you're in the axis isnt too bad, but if you're the Central American Axis, it may be difficult.

The setting: Mexico is unwilling to comply, which should pose an issue when fighting the americans. This is emphasized through mexican underground resistance. This poses FCA with some internal power struggles unless that resistance is fixed.

An idea on how to do an interesting event with the US:

Current Focus - Capitualte the US 35% and form the New Mexico - Texan republic.
While this is cool, I'm unsure how the US citizens would agree to this regime. Though, it being 1940 and 80 years after the civil war, I could see (and maybe this is a stretch) but the underground KKK groups and Confederacy Loyalists (direct decendants of vetrans) could possibly cut a sweet deal to "divide" the nation for their autonomy as the Neo Confederate States (excluding Texas). This may be a prerequisite for the Fascist World focus, which may make more sense for the US to be puppeted by (japan or germany or italy). The south given independance and autonomy, and the New Mexico - Texan republic to be puppeted by the FCA. Though, I'm not suggesting a civil war, more-so the Confederacy secedes during the war and the US cant do much to stop them (maybe an event where they have the choice to do something about it, or "We have other things to worry about"). Though to make it fair, they should retain the other parts of their nation during the war.

This could be an epic event/focus chain, or atleast some food for thought on how to go about the US :D

Though, what would be really interesting (and possibly good for a 1945 - 1956 playthrough) is for the Neo Confederate States, starting non-aligned, to have a unqiue focus tree that could lead them to revive their old ways (Fascist), reform themselves (Democratic), or minority revolution if segregation and jim-crow laws are not repealed (Communist).

It could yield as an interesting "wild card" because if the US is divded, the balance of power between Democracy Fascist and Communist is widely in the favor of Fascist. Cutting the sweet deal with the confederacy loyalists could be a very interesting gamble of what might happen. Though to avoid an invasion right off the bat, non-aggression pacts should be auto-assigned like the treaty of brest-litovsk for the german empire and bolshevik revolution.


Hell, "Plan Northern Campaigning", could be a tree of focuses on how to go ABOUT the plan. with different outcomes based on your alignment or what focuses you chose prior.

I'm just tossing ideas, but the Facist world focus got me thinking ^-^
Last edited by Coggernaut; 20 Mar, 2018 @ 12:17pm
Yakez  [developer] 20 Mar, 2018 @ 2:41pm 
Nice feedback)

Never forget that USA in 1940s had major German ancestery population (up to 50% in a lot of states), "New World Order" + "Slicing the American Pie" is based around this feature. "Slicing the American Pie" do core split USA into German, Italian, Texan and Confederate states. Gameplay wise I am sad to admit that this focus rather impossible to complete due to total GER incompetence to invade ENG and end war. I saw new GER reichcomissariatt focus tho, maybe there are some things that I can implement in the same manner. (both focuses were coded before WTT release)

At the moment I am already at 140+ focus tree and 15 events. A lot of it was coded by me in first days of HoI4 modding, so some thing are just brute forced. At first I went for complex but plain focus tree, but when mod went to 7k subs in first weekend I started implementing events and complex stuff as I learned it. If not for such support I most likely never done proper commie branch and 4 different fashist subtrees.

While I do love this mod I really want to do a bit different FCA mod, where you form the Federation, and have even more dynamic tree. Right now I experement with communist Canada for this mod, but most likely I would do something like that for USA on more complex scale. Also new China shared focuses quite intriguing to do something like that for Central America, Mexico and Colombia.
Last edited by Yakez; 20 Mar, 2018 @ 2:44pm
Coggernaut 20 Mar, 2018 @ 4:29pm 
Originally posted by Yakez:
Nice feedback)

Never forget that USA in 1940s had major German ancestery population (up to 50% in a lot of states), "New World Order" + "Slicing the American Pie" is based around this feature. "Slicing the American Pie" do core split USA into German, Italian, Texan and Confederate states. Gameplay wise I am sad to admit that this focus rather impossible to complete due to total GER incompetence to invade ENG and end war. I saw new GER reichcomissariatt focus tho, maybe there are some things that I can implement in the same manner. (both focuses were coded before WTT release)

At the moment I am already at 140+ focus tree and 15 events. A lot of it was coded by me in first days of HoI4 modding, so some thing are just brute forced. At first I went for complex but plain focus tree, but when mod went to 7k subs in first weekend I started implementing events and complex stuff as I learned it. If not for such support I most likely never done proper commie branch and 4 different fashist subtrees.

While I do love this mod I really want to do a bit different FCA mod, where you form the Federation, and have even more dynamic tree. Right now I experement with communist Canada for this mod, but most likely I would do something like that for USA on more complex scale. Also new China shared focuses quite intriguing to do something like that for Central America, Mexico and Colombia.


It seems the ambition for this mod is becoming a total conversion focused around the americas... I was thinking the same thing. I think it's possible, and if you really enjoy this, why not? You might want to copy this mod, and make a bigger mod for the Americas all together.

It'ed be interesting to have a mod that focuses on the Americas... something that's ignored in vanilla, and only really done for kaiserriech.

While Europe and Asia are busy in war, the US is handling an internal crises in the Americas and in the States. Will the US be able to hold together peace, prosperity, and democracy or will the Monroe doctrine fail as communism and fascism infiltrate the Americas? Or worse, will the United States fracture as the society is split on what to prioritise.

That's an interesting scenario...





Edit:
I think a very appealing situation, but you can make it as expansive as you'ed like, is to focus on the americas, but let it still be compatable for the most part when combined with other mods that dont pertain to the Americas. So outside of america, it's mostly vanilla (code wise, outside of events or stuff) Like I said, you have the choice to make it how you want.

I do modding as well (on a different game), and it's important to make the mod that you want to make. "It's a hobby, not a job", you dont have to listen to the consumer, you're not getting payed for it. So dont let other people change your idea into something you dont feel passionate to work on. Because you're the one putting hundreds of hours of free labor into this. That passion is important, it's what motivates you to keep going :)


Another little tid-bit. Argentina and hilter... you HAVE to do something with that :D (Dont let your memes be dreams)
Last edited by Coggernaut; 20 Mar, 2018 @ 4:44pm
Yakez  [developer] 28 Mar, 2018 @ 12:53am 
Argentina and Hitler, lol since we have "Oppose Hitler" in the vanilla I can do something similar like Trotskiy brunch for FCA... why not, but damn, rearranging focus tree is so time consuming)) I did not used reference system, and all focuses have their global coordinates, and most of the tree is single entity. (noob me) Or, maybe just create it as decision... hmmm

"It's a hobby, not a job" is correct statement, and I already a bit burn out by HoI4 inability to produce meaningful DLC. Game runs like ♥♥♥♥ after 1943 even on decent machine. And most surprising part is when I get to creating localization files for my native language I starting hate modding, writing the same thing in 2 languages is so boring))

Nevertheless, I think at this point FCA is almost at best point. When I release latest update there would be total 4 different political routes, a lot of options and challenging gameplay for Americas. Do not think that I would create a lot of new things for this mod, and mainly would focus on "multiplayer friendly" Central America mod. This would definitely take 100+ hours to develop, and I think would be released somewhere down the line if HoI4 would be better game...
Last edited by Yakez; 28 Mar, 2018 @ 12:58am
Coggernaut 28 Mar, 2018 @ 1:18am 
That's fine man, like I said, it's a hobby not a job. Do it if you're passionate about it. The current state of the mod is really great, and if you add nothing after this patch you release, it'll still be a wonderful mod :)
Warmaster-Horus 21 May, 2018 @ 9:05pm 
Make some custom things like custom weapons planes, vechile, and ships, with names because the default equipment, just doesn't make the Federation unqiue, also add some Starship Trooper things like Serves Garuentees Citizenship, and Federal News Papers, and FedNet.:steamhappy:
Last edited by Warmaster-Horus; 27 May, 2018 @ 2:34pm
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