Sid Meier's Civilization V

Sid Meier's Civilization V

Kekistan
Mr. Gentleman  [developer] 20 Feb, 2017 @ 8:24am
Bugs?
Has anyone experienced any bugs yet? If yes, please let me know. I don't have a team of playtesters, only you guys <3
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Showing 1-15 of 34 comments
I can't get it to show up when I try to set up a new game. I try it with only the kek mod on. are there other mod dpendencies I'm missing, or doing something wrong?
Mr. Gentleman  [developer] 20 Feb, 2017 @ 9:33am 
Originally posted by the.digital.da.vinci:
I can't get it to show up when I try to set up a new game. I try it with only the kek mod on. are there other mod dpendencies I'm missing, or doing something wrong?
You will definitely need Gods And Kings since this Mod adds a Religion. Brave New World is also suggested.

Edit: The following paragraph no longer applies, this is fixed:

I guess the Inca DLC contains the Terrace Farm model I currently use for the Meme Farms, however I'll replace that with my own model at some point (if I figure out how to add custom models for improvements). So that could create issues. Can you go to [...]\Documents\My Games\Sid Meier's Civilization 5\Logs and post the contents of XML.log and Database.log . That would help me finding that issue.
Last edited by Mr. Gentleman; 24 Feb, 2017 @ 5:09pm
Alexandre 20 Feb, 2017 @ 11:15am 
I guess this could be counted as a bug or suggestion: When building meme farms on roads, the meme farm builds directly on top of the road and not around it like other buildings such as forts.
I'm Not Cynical 20 Feb, 2017 @ 4:21pm 
I have Gods & Kings and Brave New World DLC but for some reason when I open the mod Pepe is not in the character selection. Is there something I'm doing wrong?
Mr. Gentleman  [developer] 20 Feb, 2017 @ 4:29pm 
Originally posted by I'm Not Cynical:
I have Gods & Kings and Brave New World DLC but for some reason when I open the mod Pepe is not in the character selection. Is there something I'm doing wrong?
I'm investigating that right now. "It works on my machine"™ won't help you much, but my theory is that the Terrace Farm model I use for the meme farms requires the Inca DLC and otherwise causes issues. Could you do me a favor and post the contents of XML.log and Database.log at [...]\Documents\My Games\Sid Meier's Civilization 5\Logs after loading the mod?
I'm Not Cynical 20 Feb, 2017 @ 7:06pm 
Originally posted by Mr. Gentleman:
Originally posted by I'm Not Cynical:
I have Gods & Kings and Brave New World DLC but for some reason when I open the mod Pepe is not in the character selection. Is there something I'm doing wrong?
I'm investigating that right now. "It works on my machine"™ won't help you much, but my theory is that the Terrace Farm model I use for the meme farms requires the Inca DLC and otherwise causes issues. Could you do me a favor and post the contents of XML.log and Database.log at [...]\Documents\My Games\Sid Meier's Civilization 5\Logs after loading the mod?

I don't see XML.log or Database.log in my documents file. Is that bad?
Mr. Gentleman  [developer] 20 Feb, 2017 @ 7:40pm 
Nah, in the directory "Documents" or "My Documents", there's a subfolder "My Games", containing a folder "Sid Meier's Civilization 5" containing a folder "Logs". That folder contains these two files
Mr. Gentleman  [developer] 21 Feb, 2017 @ 12:56pm 
Mod is updated, check if it's working now. If the cause of that issue is what I think it is, it should be fixed now.
Bulblax Gaming 21 Feb, 2017 @ 10:04pm 
Not sure if this counts as a bug or just lack of mod compatability, but if you upgrade your Workers via Evolving Workers you can no longer build Meme Farms.
Mr. Gentleman  [developer] 22 Feb, 2017 @ 12:36am 
Originally posted by Cory Meemstar:
Not sure if this counts as a bug or just lack of mod compatability, but if you upgrade your Workers via Evolving Workers you can no longer build Meme Farms.
Evolving Workers? Can you link that to me? I defined a build command for the Worker unit, it'd be quite easy to implement one for a replacement unit, if that's how that mod handles workers
Mr. Gentleman  [developer] 23 Feb, 2017 @ 12:23pm 
I actually found a Bug: Internet only buffs the culture of Meme farms if they are not near rivers. Gonna fix that in the next update
Bulblax Gaming 27 Feb, 2017 @ 6:30am 
Originally posted by Mr. Gentleman:
Originally posted by Cory Meemstar:
Not sure if this counts as a bug or just lack of mod compatability, but if you upgrade your Workers via Evolving Workers you can no longer build Meme Farms.
Evolving Workers? Can you link that to me? I defined a build command for the Worker unit, it'd be quite easy to implement one for a replacement unit, if that's how that mod handles workers
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=301659461 This one
Mr. Gentleman  [developer] 27 Feb, 2017 @ 7:25am 
Originally posted by Cory Meemstar:
Originally posted by Mr. Gentleman:
Evolving Workers? Can you link that to me? I defined a build command for the Worker unit, it'd be quite easy to implement one for a replacement unit, if that's how that mod handles workers
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=301659461 This one
Thanks, I looked into it, I'll see what I can do. The issue right now is that I don't know how to add compatibility WITHOUT making this mod a requirement.
I contacted the author about that, let's see how this turns out.
I'm Not Cynical 15 Mar, 2017 @ 3:51pm 
Originally posted by I'm Not Cynical:
Originally posted by Mr. Gentleman:
I'm investigating that right now. "It works on my machine"™ won't help you much, but my theory is that the Terrace Farm model I use for the meme farms requires the Inca DLC and otherwise causes issues. Could you do me a favor and post the contents of XML.log and Database.log at [...]\Documents\My Games\Sid Meier's Civilization 5\Logs after loading the mod?

I don't see XML.log or Database.log in my documents file. Is that bad?
Sorry for taking so long to reply.
Here is Database.log file:
[836789.437] columns StrategicViewType, TileType are not unique
[836789.437] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[836805.328] no such table: ContentPackage.LocalizedText
[836805.328] no such table: ContentPackage.LocalizedText
[836805.328] no such table: ContentPackage.LocalizedText
[836807.234] no such table: ContentPackage.LocalizedText
[836810.328] columns StrategicViewType, TileType are not unique
[836810.328] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[836811.312] no such table: ContentPackage.LocalizedText
[836811.312] no such table: ContentPackage.LocalizedText
[836811.312] no such table: ContentPackage.LocalizedText
[836823.187]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6218312 75780896
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5803560 62876016
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------
[836823.765]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6219488 75780896
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5804736 62876016
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------

Here is XML.log file:
[836822.578] *** SKIPPING Game Database Validation. ****
[836822.578] You can enable it by setting 'ValidateGameDatabase = 1' in config.ini
[836823.187] **** Validating Prefetch Process *****
[836823.187] **** Validation Success *****
[836823.187] SetGlobalActionInfo
[836823.187]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6218312 75780896
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5803560 62876016
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------
[836823.218] *** SKIPPING Game Database Validation. ****
[836823.218] You can enable it by setting 'ValidateGameDatabase = 1' in config.ini
[836823.765] **** Validating Prefetch Process *****
[836823.765] **** Validation Success *****
[836823.765] SetGlobalActionInfo
[836823.765]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6219488 75780896
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5804736 62876016
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------
Mr. Gentleman  [developer] 15 Mar, 2017 @ 5:18pm 
Oh so this error still occurs after the update?
Actually the error log looks way too clean. Are you 100% certain the mod has been loaded?
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