Starbound

Starbound

Classical Weaponry (steam edition) (halberd updates) (abandoned)
 This topic has been pinned, so it's probably important
Kirubelle  [developer] 25 Feb, 2017 @ 10:39am
Weapon and special attack suggestions.
Please post any suggestions here so i can keep the comments section clean. Thank you.
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Showing 1-15 of 40 comments
Zaku_girl 25 Feb, 2017 @ 3:07pm 
crossbow, or maybe a japenese spear
Skumbag 26 Feb, 2017 @ 9:55am 
Flail + Heavy Shield
AuhnRa 26 Feb, 2017 @ 11:08am 
Some unique legendary weapons ? Perhaps ?
Barras 26 Feb, 2017 @ 12:55pm 
hello dear Nova, i wish help you to add or imaginate some weapon for your mod because its perfectly the kind of mod i really like and im ready to even draw some unique weapon or more classic weapon...

Anyway if i can suggest some weapon who can have the same kind of the protectorate sword "increase the dammage when left click by adding a kind of Buff" or just add a second function on the weapon...

Example: for your gunsword... his primary function will be the basic combo with the blade... but if you right click it can transform the weapon into a gun and the left click will be the shot...

for the transformation it will be better to have a logic transformation "no magic" like the blade who move a litte out of the grip and let show a gun muzzle

well i got a lot of idea and i can't say all the detail here so if you need some detail who can help you to add some weapon for your mod i will be glad to help you :)

With all my respect
Barras
Kirubelle  [developer] 26 Feb, 2017 @ 2:31pm 
Originally posted by Barras:
hello dear Nova, i wish help you to add or imaginate some weapon for your mod because its perfectly the kind of mod i really like and im ready to even draw some unique weapon or more classic weapon...

Anyway if i can suggest some weapon who can have the same kind of the protectorate sword "increase the dammage when left click by adding a kind of Buff" or just add a second function on the weapon...

Example: for your gunsword... his primary function will be the basic combo with the blade... but if you right click it can transform the weapon into a gun and the left click will be the shot...

for the transformation it will be better to have a logic transformation "no magic" like the blade who move a litte out of the grip and let show a gun muzzle

well i got a lot of idea and i can't say all the detail here so if you need some detail who can help you to add some weapon for your mod i will be glad to help you :)

With all my respect
Barras

why dont people read the disclaimer xD?
Kyuu guntou/other curved sabre, maybe a sickle weapon like a harpe
Michigan Plumbing 27 Feb, 2017 @ 2:07pm 
A Boomerang Sword?
You can do standard attacks, and can throw it. The obvious downside to throwing it is not being able to attack.

The other thing you could do is just not have the sword return. It wouldn't exactly remove the weapon from your inventory, you'd just need to pick it up to do standard strikes again.

The boomerang sword would probably be easier.
Kirubelle  [developer] 27 Feb, 2017 @ 3:26pm 
Out of all the ideas i have currently seen

Originally posted by Super Tanky:
A Boomerang Sword?
You can do standard attacks, and can throw it. The obvious downside to throwing it is not being able to attack.

The other thing you could do is just not have the sword return. It wouldn't exactly remove the weapon from your inventory, you'd just need to pick it up to do standard strikes again.

The boomerang sword would probably be easier.

THAT is the most creative i dont think it would be easy to do.
Michigan Plumbing 27 Feb, 2017 @ 4:35pm 
Originally posted by 115 Nova:
Out of all the ideas i have currently seen

Originally posted by Super Tanky:
A Boomerang Sword?
You can do standard attacks, and can throw it. The obvious downside to throwing it is not being able to attack.

The other thing you could do is just not have the sword return. It wouldn't exactly remove the weapon from your inventory, you'd just need to pick it up to do standard strikes again.

The boomerang sword would probably be easier.

THAT is the most creative i dont think it would be easy to do.

There is a Boomerang in place in the game already. Perhaps you can cannabalize it to suit your own needs?
Kirubelle  [developer] 27 Feb, 2017 @ 5:47pm 
we dont know but well see
BonnetBee 27 Feb, 2017 @ 10:50pm 
How about a shillelagh? It's a type of irish club, usually weilded one-handed... I feel like I don't see a lot of one-handed battering weapons in these mods, and it would be cool to see something like a shillelagh, a mace, or a baton? They could have high knockback, decent damage, and maybe be used to parry melee attacks?
Kirubelle  [developer] 27 Feb, 2017 @ 11:30pm 
Hmmm sounds pretty cool but the name... ive tried to pronounce it 5 times now and no luck but... we could possibly try to make a club or something only problem is fnding the proper files or making our own (which is not a possibility) but aside from that we might be able to do it.
BonnetBee 27 Feb, 2017 @ 11:32pm 
Coolio! Also, I think it's pronounced sheh-lay-lay?
Kirubelle  [developer] 28 Feb, 2017 @ 12:29am 
Sheh-lay-lee is the proper pronuciation (i looked it up).
Vinderex 28 Feb, 2017 @ 8:52pm 
So yeah... the next few weeks are going to be busy for me IRL, but here's a quick little list of stuff planned for now, once things have died down. Again though, it'll likely be a while due to RL stuff keeping me busy at the moment.
- Finishing the sabers
- Replacing the Broken Rapier with a Protectorate Rapier. Would of course still be broken at the start, but would have an Empowerment-like ability once it's repaired.
- A few legendary unique weapons including a pistol-sword, a longsword, and a special rapier.
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