Sid Meier's Civilization VI

Sid Meier's Civilization VI

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ROB3342421 27 Feb, 2017 @ 4:50am
Over taxing
I maybe wrong, but with the mod checking what the players time is every minute, isn't that an inefficient way of doing this?

Couldn't you check at the beginning of the game? or is there other issues with this, like the day / night cycle taking less than 24 hrs in game? if so maybe change that?? :steamhappy:
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donald23  [developer] 27 Feb, 2017 @ 12:28pm 
It's not overtaxing, since it polls your time every second anyway, to show the clock.
Next to that, the fun of this mod to me, is that it actually sort of follows the day/night cycle I see out of my window.

My games can be on for long enough at a time, to see it shifting from day time to night time.
And the built-in day-night cycle is way to fast for me.
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