Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
Rickym96 24 Mar, 2019 @ 1:52pm
All the games with the giant map crash at the turn of the sea level raising
I tried several times with more games but precisely at the turn of the first melting of the glaciers and rising of the sea level all the games can no longer go on and crash. All crashes occur on the Giant Earth (180x94)
Last edited by Rickym96; 24 Mar, 2019 @ 1:52pm
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[CoF] Gavi 25 Mar, 2019 @ 12:09am 
Same issue. I turned graphics all the way down and there are only 7 civilizations (left) in my game.
Rickym96 26 Mar, 2019 @ 4:23am 
Lua log: https://pastebin.com/srXe9734
Database log: https://pastebin.com/dymEM0C4
Modding log: https://pastebin.com/3KEyBVcg
The same crash also happens using only this mod.
Gedemon  [developer] 31 Mar, 2019 @ 1:28pm 
confirmed at 180x94 but still related to the game not handling larger map size anymore, flooding does not generate crashes on YnAMP smaller maps or on custom region of the larger maps.
Raj 1 Apr, 2019 @ 12:51am 
Seriously hope that there is some changes in the upcoming patch to enable large map like Gaint map.
Originally posted by Gedemon:
confirmed at 180x94 but still related to the game not handling larger map size anymore, flooding does not generate crashes on YnAMP smaller maps or on custom region of the larger maps.
RYSHER 1 Apr, 2019 @ 2:19am 
By the way any news about the date of patch release? I read it is in April but no exact date.
Raj 1 Apr, 2019 @ 2:47am 
When developers don’t give specific date, may means not soon. I presume mid to end April.
Originally posted by RYSHER:
By the way any news about the date of patch release? I read it is in April but no exact date.
Rickym96 2 Apr, 2019 @ 10:40am 
So what is the maximum playable map width at the moment?
Haydos 2 Apr, 2019 @ 12:00pm 
Patch is out. Anyone tested whether there are still crashes?
RYSHER 2 Apr, 2019 @ 12:56pm 
My save doesn't load after the patch
leo 19 Apr, 2019 @ 12:08am 
Originally posted by Haydos:
Patch is out. Anyone tested whether there are still crashes?

Yes, I've tested it many times since the latest patch and recent hotfix.

Terra, Giant Earth crashes after about 250-300 turns.
Not all crashes are related to sea-level change.
I have found some very unusual entries in files like AI_Behaviour_Trees.csv (in the Logs sub-directory). For example, some city-states stop building units, districts or improvements. The entries in the csv file have comments like: "Nuked City?"
Not likely in 1200BC!
Firaxis and Co have made a bug-ridden mess out of the greatest ever 4X game.


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