Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Trade Screen
†Light† 10 Mar, 2019 @ 8:24pm
Feedback
This is feedback after using your mod for a while.


I think the missing part is, yield/turn.
If we sort based on maximum yield alone, it doesn't calculate the true yield we get per turn.

example :
(sort by science)
If checklist the "From top sort entry".

the first choice : 3 Science in 32 Turn. = 3 in 32 turns.
the second choice: 2 Science in 16 Turn. = 4 in 32 turns.

If possible, I think it's better to use something like yield/Turn.

Example list :
- 0.125 Science / Turn
- 0.09375 Science / Turn

That way your "From top sort entry" will be utilized to the fullest, whatever policies we change that affecting the trade, it will readjust based on yield/turn instead of the total yield.

Please correct me if my assumption is wrong, I only start playing this game since this year when GS came out.

Thank you for your great work, you definitely made the game more enjoyable!





Last edited by †Light†; 10 Mar, 2019 @ 8:25pm
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durandal42 11 Sep, 2019 @ 10:43pm 
Trade route yields are already per-turn.
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