Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Trade Screen
HogDaddy 31 May, 2023 @ 8:20pm
Does this mod consider the game speed and current Era in its route duration calculations?
I've come to rely a lot on this mod (great job, BTW), but I'd like to know for sure if it considers game speed and current Era in its route duration calculations. The Fandom Wiki page (https://civilization.fandom.com/wiki/Trade_Route_(Civ6)#Duration) is very specific about how many turns are required to complete a trade route, in any Era - but only on standard speed. I typically use Quick speed. The reason I ask is because I like to make the trade route duration as short as possible (but with the maximum yield), in order to have the trader become available again as soon as possible, so that I can take advantage of new (higher yielding) routes that have become available while the trader's busy on the current route. I'm playing Vanilla, BTW.