Space Engineers

Space Engineers

Escape From Mars (Old version, do not use)
Duckroll  [developer] 1 Mar, 2017 @ 6:58am
Bug Reports
Report any bugs here
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Showing 1-15 of 187 comments
JamesR10 13 Apr, 2017 @ 8:05am 
Hey Duck. I hosted with 2 friends joining in last night and had 2 crashes. If it happens again, it there something I can do to get you a report or something?
Duckroll  [developer] 13 Apr, 2017 @ 8:33am 
Hi James!

After the game crashes, don't open it back up, but instead go to the file:

C:\Users\[Your Username]\AppData\Roaming\SpaceEngineers\SpaceEngineers.log

This will likely have the error that caused the problem, you can paste it here or upload it somewhere.
RHode 13 Apr, 2017 @ 1:39pm 
Last edited by RHode; 13 Apr, 2017 @ 1:39pm
Duckroll  [developer] 13 Apr, 2017 @ 2:35pm 
Hi RHode,

The mod does very little graphics-wise. Can you try:
- Loading the save game without any mods
- Loading the save game without any other mods except cenda's Almost Total Dark https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=755562059

The latter's sbc file is embedded in the EFM mod and affects the lighting
RHode 13 Apr, 2017 @ 2:59pm 
resolved, all game broken)
thx keen for update
Dr. Robotnik V 13 Apr, 2017 @ 3:21pm 
Looks like there is a chance that the mod will break if you load from a backup, or quickload. It's a bit hit and miss, but if it does happen, the A.I. companion will get reset, so basically it re-says everything it has already told you. Along with that, the stealing tech mechanic will stop working. Everything else works fine.
Duckroll  [developer] 13 Apr, 2017 @ 4:50pm 
Originally posted by RHode:
resolved, all game broken)
thx keen for update

Go to the library, right click Space Engineers, Click on properties, then click on the betas tab, and then choose 1.179, this will roll you back to before the update :)
Duckroll  [developer] 13 Apr, 2017 @ 7:50pm 
Originally posted by Robotnik V | trade.tf:
Looks like there is a chance that the mod will break if you load from a backup, or quickload. It's a bit hit and miss, but if it does happen, the A.I. companion will get reset, so basically it re-says everything it has already told you. Along with that, the stealing tech mechanic will stop working. Everything else works fine.

Hi, I had a look into this - it seems like backups don't take a copy of the mod's save data, and Save As makes a new one too. Not sure I can do anything about the backup system, but I'll keep looking at the Save As problem.
Pupazz 14 Apr, 2017 @ 5:17am 
Every time i put a gatling on my rover the game dies as soon as i weld it up to functional. Any ideas?
Duckroll  [developer] 14 Apr, 2017 @ 5:19am 
Hi Pupazz,

It looks like you're getting this bug. It's not unique to this mod I don't think:

https://forums.keenswh.com/threads/01-180-0-dedicated-server-crash-when-building-turrets.7394206/#post-1287049929

I suggest rolling back to 1.179 as described above
Last edited by Duckroll; 14 Apr, 2017 @ 5:41am
Blacklung 14 Apr, 2017 @ 5:47am 
Hi, my game keeps crashing when i complete a turret on my rover
Duckroll  [developer] 14 Apr, 2017 @ 5:51am 
Originally posted by Blacklung.eXe:
Hi, my game keeps crashing when i complete a turret on my rover

Go to the library, right click Space Engineers, Click on properties, then click on the betas tab, and then choose 1.179, this will roll you back to before the Space Engineers update.
Pupazz 14 Apr, 2017 @ 7:52am 
Thanks Duckroll.
SkywardSoul117 14 Apr, 2017 @ 12:51pm 
There's a major issue (also highlighted in W4sted's stream) where the turrets shoot you through voxels. Kind of a killer in the ice mine, at the second turret on the inside. Can't get past it or retrieve my gear.

I also had the issue with the backups/quickloading, due to clang, I can't recall if it reset the blocks that I've unlocked. If it has, a quick workaround would be to enable creative tools with alt + shift + F12 and then make a sacrifice to clang of the components, if you know which block you are missing.

There's also a slight issue with the darkness, switching from what I assume is part of the mod, to the normal SE lighting. This only seems to be around lighting, like at the crash site and other buildings with lights. No issues with small ship or personal lights though.

Thanks Duckroll, this really is amazing :D Really enjoying it so far.
Cheers.
Duckroll  [developer] 14 Apr, 2017 @ 3:41pm 
Originally posted by Robotnik V | trade.tf:
Looks like there is a chance that the mod will break if you load from a backup, or quickload. It's a bit hit and miss, but if it does happen, the A.I. companion will get reset, so basically it re-says everything it has already told you. Along with that, the stealing tech mechanic will stop working. Everything else works fine.

This should be fixed now. Stuff that was "already forgotten" won't magically come back, but future saves will be fine.
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